Difference between revisions of "0.21"
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{{:0.21/Box}} | {{:0.21/Box}} | ||
− | + | Version '''0.21''' was released on 24<sup>th</sup> October 2014. | |
− | |||
− | ==Space Center Scene== | + | == New == |
+ | |||
+ | ===Space Center Scene=== | ||
* The Space Center scene now uses the same terrain as in flight. | * The Space Center scene now uses the same terrain as in flight. | ||
* Time now passes in the Space Center scene, and day/night is consistent with in-flight. | * Time now passes in the Space Center scene, and day/night is consistent with in-flight. | ||
*The game terrain persists across scene transitions, making loading scenes much faster. | *The game terrain persists across scene transitions, making loading scenes much faster. | ||
− | ==Construction== | + | ===Construction=== |
* Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts. | * Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts. | ||
* All-new exterior models for the VAB, SPH and Tracking Station. | * All-new exterior models for the VAB, SPH and Tracking Station. | ||
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* Added a description field where you can write up a few lines to describe your space-faring contraptions. | * Added a description field where you can write up a few lines to describe your space-faring contraptions. | ||
− | == Crew Management == | + | === Crew Management === |
* It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites. | * It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites. | ||
* Added completely new Launch Dialogs on the Runway and Launchpad at the Space center. | * Added completely new Launch Dialogs on the Runway and Launchpad at the Space center. | ||
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* Revised the crew handling game logic, for a much more reliable and robust system. | * Revised the crew handling game logic, for a much more reliable and robust system. | ||
− | ==SAS Modules== | + | ===SAS Modules=== |
* Rewrote the SAS control logic from the ground up. | * Rewrote the SAS control logic from the ground up. | ||
* SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect. | * SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect. | ||
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* The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it. | * The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it. | ||
− | ==Procedural Terrain== | + | ===Procedural Terrain=== |
* Added a new module to generate craters procedurally on the Mun. | * Added a new module to generate craters procedurally on the Mun. | ||
* Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines. | * Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines. | ||
− | ==Flight Re-Flow== | + | ===Flight Re-Flow=== |
* Removed the physically-impossible "End Flight" button. | * Removed the physically-impossible "End Flight" button. | ||
* Added new options to "Revert" a mission back to launch or to construction. | * Added new options to "Revert" a mission back to launch or to construction. | ||
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* The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions. | * The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions. | ||
− | ==Progress Tracking== | + | ===Progress Tracking=== |
− | + | * The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features. | |
− | + | * Progress data is (optionally) uploaded to our servers, | |
− | ==Misc== | + | ===Misc=== |
* Improved the in-game shadowing to enable shadows at much larger distances. | * Improved the in-game shadowing to enable shadows at much larger distances. | ||
* Added several new parts from the KSPX pack as stock content. | * Added several new parts from the KSPX pack as stock content. | ||
− | + | ==Bug Fixes and Tweaks== | |
− | =Bug Fixes and Tweaks= | ||
* Scenario Modules now properly save and load when the rest of the game saves and loads. | * Scenario Modules now properly save and load when the rest of the game saves and loads. | ||
* Scenario Modules can now have multiple target scenes set. | * Scenario Modules can now have multiple target scenes set. |
Latest revision as of 18:50, 17 March 2017
0.21 Beta release | ||
Released | 7/24/2013 | |
Announcement | KSP 0.21 is Here! | |
← 0.20.2 0.21.1 → | ||
⇐ 0.200.22 ⇒ |
Version 0.21 was released on 24th October 2014.
Contents
New
Space Center Scene
- The Space Center scene now uses the same terrain as in flight.
- Time now passes in the Space Center scene, and day/night is consistent with in-flight.
- The game terrain persists across scene transitions, making loading scenes much faster.
Construction
- Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts.
- All-new exterior models for the VAB, SPH and Tracking Station.
- New Astronaut Complex building.
- Added a description field where you can write up a few lines to describe your space-faring contraptions.
Crew Management
- It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
- Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
- The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.
- Revised the crew handling game logic, for a much more reliable and robust system.
SAS Modules
- Rewrote the SAS control logic from the ground up.
- SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.
- Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.
- The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.
Procedural Terrain
- Added a new module to generate craters procedurally on the Mun.
- Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.
Flight Re-Flow
- Removed the physically-impossible "End Flight" button.
- Added new options to "Revert" a mission back to launch or to construction.
- Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.
- Recovering vessels makes its crew available again, while Terminating kills them.
- The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.
Progress Tracking
- The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features.
- Progress data is (optionally) uploaded to our servers,
Misc
- Improved the in-game shadowing to enable shadows at much larger distances.
- Added several new parts from the KSPX pack as stock content.
Bug Fixes and Tweaks
- Scenario Modules now properly save and load when the rest of the game saves and loads.
- Scenario Modules can now have multiple target scenes set.
- Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.
- Added a system to attempt upgrading incompatible save files if/when possible.
- Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.
- Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.
- Many more small tweaks and improvements.
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