Difference between revisions of "1.0/ko"

From Kerbal Space Program Wiki
< 1.0
Jump to: navigation, search
(부품: + 번역 완료)
(조종석 내부: + 번역 완료)
Line 54: Line 54:
 
* 추가된 공력제동기는 제동기(Brake)와 같이 작동되며, 피치(상하)/요(좌우) 구동기(Actuator)로도 사용될 수 있습니다.
 
* 추가된 공력제동기는 제동기(Brake)와 같이 작동되며, 피치(상하)/요(좌우) 구동기(Actuator)로도 사용될 수 있습니다.
  
=== 조종석 내부 ===
+
=== 조종석 내부(IVA) ===
* Added new IVA space for the Mk1 Inline cockpit.
+
* 새로운 마크1 조종석 내부 (선내활동 공간; IVA) 추가 (Mk1 Inline cockpit).
* Added new IVA space for the Science Lab.
+
* 새로운 과학실험선 내부 추가 (Science Lab).
* Added new IVA space for Mk3 Shuttle Cockpit.
+
* 새로운 마크3 조종석 내부 추가 (Mk3 Shuttle Cockpit).
* Added new IVA space for Mk3 Passenger Cabin.
+
* 새로운 마크3 객실 내부 추가 (Mk3 Passenger Cabin).
* Added new IVA space for Mk2 Passenger Cabin.
+
* 새로운 마크2 객실 내부 추가 (Mk2 Passenger Cabin).
  
 
=== 자원 ===
 
=== 자원 ===

Revision as of 21:19, 28 April 2015

버전 1.0은 2015년 4월 27일에 출시되었습니다. 이번 업데이트는 "We Have Liftoff!", 즉 "우리 이륙했어요!"란 부제로 알려져 있으며, 1.0이란 것이 정식 배포판이란 사실을 의미하고 있습니다.

신규

편집기

  • 무결성 알림도구 앱 추가 : 조립중인 기체(로켓)에 대한 경고나 조언을 사용자에게 제공합니다.
  • 부품 목록에서 교차일람 분류항목 추가.
  • 발사대와 조립동의 기체 불러오기 창에서 비행기 모습(Thumbnail images)이 목록의 우측에 작은 그림으로 표시됩니다.
  • 불러오기 창에서 '합치기(Merge)' 단추가 생겨, 조립중 다른 기체를 불러올 수 있게 되었습니다.
  • 저장하기 않고 발사하거나 조립화면을 나가면, 덮어써서 저장할 것인지 묻는 확인창 추가.

항공역학

  • 항공역학 전면 개편
  • 양력 수치계산이 정확해졌으며, 양력을 발생시키는 모든 부품에 적용되었습니다.
  • 항력은 부품의 위치에 따라 자동으로 사전 계산되며, 비행시 부품의 방향에 따라 적용됩니다.
  • 양력과 항력은 공기밀도와 음속에 좌우되며; 온도와 압력에 따라서도 적절하게 계산됩니다.
  • 부품이 겹쳐져서 장착되면 겹쳐진(숨겨진) 부분은 항력계산시 빠질 수 있습니다.
  • 유도항력이 좀 더 정확하게 구현되었습니다.
  • 실속이 좀 더 정확하게 구현되었습니다.
  • 새로운 동체 양력구조(body-lift system)로 인해 그렇게 설계된 부품이 아니라해도 그 부품에 유도항력이 발생할 수 있다는 것을 뜻합니다.

열역학

  • 부품 열역학(heating model) 전면 수정, 단순히 온도만이 아니라 열량 유동(energy flux)을 적용.
  • 게임내 모든 온도를 'Kervin'에서 'Kelvin'으로 적확하게 변경.
  • 복사, 전도, 대류의 속성을 갖는 가열과 냉각효과가 구현되었습니다.
  • 부품에 개별적인 복사, 전도, 대류 속성이 생겼습니다.
  • 모든 부품이 충분히 가열되면, 흑체복사광(blackbody radiation glow)을 방출한다.
  • 부착된 부품간의 열전도가 보다 정교하게 구현되었습니다.
  • 부품들은 다른 부품에 의해 열원효과로부터 차폐될 수 있습니다 - 태양광 노출, 천체 반사계수, 복사에너지, 음속 등
  • 재돌입/극초음속 비행시의 열효과 구현.
  • 공력가열(aerodynamic heating) 정도를 조절하는 난이도 설정 추가.
  • 대기온도, 밀도는 위도와 태양의 위치에 따라 결정됩니다.
  • 천체의 정밀한 열복사로 인하여 근처의 기체(로켓)가 뜨거워집니다.
  • 서비스 모듈, 패어링, 화물칸은 내부에 물건을 수납하여 열로부터 보호해줍니다.
  • 열차페막(Heat shields)은 융제(融除; ablation)방식으로 뒤쪽의 부품을 보호합니다.
→ 참고하기: Atmospheric_entry#Ablative on Wikipedia

부품

  • 세 종류의 조립식 덮개 (procedural Fairing) 추가.
  • 세 종류의 열차폐막 (Heat Shield) 추가.
  • 예비 적재함 (Service Bay) 1.25m와 2.5m 크기 부품 추가.
  • 새로운 착륙바퀴 추가.
  • 대형 항공기와 우주왕복선에 어울리는 각종 날개(주익, 보조익, 타익 등) 추가.
  • 내부에 연료통이 들어있는 대형 날개 추가.
  • 대부분의 옛날 부품들을 최신형으로 개선.
  • 구형의 원추형 기수 (Avionics Nose Cone) 개선 및 독립형, 비자율형 SAS 장치로도 개조.
  • 새로운 대기분석장치 추가.
  • 새로운 내장형 제논 연료통 추가.
  • 새로운 RT-5 '벼룩' 고체연료 추진체 (RT-5 'Flea' Solid Rocket Booster) 추가.
  • 새로운 연료전지 (Fuel Cell) 추가 (소형과 대형), 액체연료와 산화제를 이용해 전력 생산.
  • 새로운 원형과 램 공기흡입구 추가.
  • 새로운 엔진 덮개 (Engine Nacelle) 추가.
  • 몇 종류의 새로운 원추형 기수와 선미 추가.
  • 새로운 공력제동기 (Airbrake).
  • 추가된 공력제동기는 제동기(Brake)와 같이 작동되며, 피치(상하)/요(좌우) 구동기(Actuator)로도 사용될 수 있습니다.

조종석 내부(IVA)

  • 새로운 마크1 조종석 내부 (선내활동 공간; IVA) 추가 (Mk1 Inline cockpit).
  • 새로운 과학실험선 내부 추가 (Science Lab).
  • 새로운 마크3 조종석 내부 추가 (Mk3 Shuttle Cockpit).
  • 새로운 마크3 객실 내부 추가 (Mk3 Passenger Cabin).
  • 새로운 마크2 객실 내부 추가 (Mk2 Passenger Cabin).

자원

  • Added 'Ore' resource, which can be mined across the Solar System.
  • New drill part added.
  • Ore container tanks added.
  • ISRU Ore processor unit added, converts Ore into Liquid Fuel, Oxidizer or MonoProp.
  • Three new Ore scanner parts added.
  • Added new MapView overlays displaying Ore density for all Celestial Bodies.
  • Support for moddability of resources added (including atmospheric and oceanic).
  • New Difficulty Setting to scale resource abundance (both stock and modded).
  • Asteroids can also be mined for Ore.
  • Engineer Kerbals are able to 'overdrive' drilling equipment for increased yield (and less safety).

커발인

  • Female Kerbals added, with new randomly-generated female names.
  • Valentina Kerman (Pilot) added to initial Crew Roster.
  • Kerbals are now able to clamber onto ledges within reach, because their jobs weren't dangerous enough already.
  • Kerbals can now climb out of ladders onto ledges.
  • Tourist Kerbals added. They have zero skills, are unable to control vessels, and are required to keep their heads inside the vessel at all times.
  • Kerbals now cost increasingly larger amounts of Funds to hire in Career Games.

연구개발

  • R&D Tech Tree completely revised. Several new nodes added; many, many parts reassigned for a better progression.
  • Kerbal Scientists are now able to restore inoperable experiment modules.
  • The Science Lab has been retooled to run long-term research on experiment data, providing much higher amounts of science over time.

시각효과

  • New Smoke effects added to Launchpads.
  • New Surface Effects added whenever rocket engines fire near terrain.
  • New Water Effect added whenever rocket engine fire near water.
  • Revised all part shaders for improved rendering of lighting effects and shadows.
  • Main Flight UI can now be made transparent.

경영관리

  • Added new Tourism contracts and tourist Kerbals.
  • Added ISRU resource extraction contracts.
  • Added Grand Tour contracts.
  • Replaced Rescue contracts with Recovery contracts, which can ask the player to recover a part, a Kerbal, or both, and can spawn on the surface of planets, with "props" nearby.
  • Added two 'immediate' Strategies to convert existing Reputation and Science into Funds.
  • World First contract line now extends all the way out to Eeloo, and is dependent on player progression.
  • Record contracts are now always active, and will complete in order even over the course of a single mission.

안내서

  • All tutorials revised and rewritten to explain most game features.
  • Expanded Flight Basics Tutorial to cover the essentials of launching into orbit.
  • Added new Return from Mun tutorial.
  • Added new Science and R&D Tutorial.
  • Added new Docking tutorial.

비행

  • 'Warp To' action added to orbit context menu. Allows warping to a specific spot along your trajectory.
  • 'Warp to next morning' button added to KSC toolbar.
  • Asteroids can now be found orbiting near Dres.
  • Engine thrust now varies according to Isp and throttle setting, instead of the other way around.

조종

  • Completely revised Input Mapping system.
  • Flight input bindings is now much more straightforward and more flexible as well.
  • Duplicate control bindings for Docking/Staging modes now replaced by a much more robust system based on secondary key bindings.
  • Joystick Axes are now consistently enumerated and persist across sessions.
  • Up to 10 joysticks with 20 axes each now supported.
  • Added secondary channels for Axis Bindings.

카메라

  • New 'Chase' Camera mode added, old mode now called 'Locked'.
  • Added Camera wobble/vibration effects during flight (engine vibration, explosions, ground roll, G-force, and many more).
  • TrackIR support added to all game views (toggleable independently in game settings). (FreeTrack also reported to work).
  • Added FOV control to main flight camera. (Hold ModKey and zoom).


오류 수정 및 조정

편집기

  • Fixed several issues with editor attachments, attachment node orientation and symmetry.
  • Shift+Clicking a 'frozen' part in the editor will detach it from its parent.
  • Fixed several bugs with cloned parts and persistence.
  • The editor no longer requires a full scene reload to load new craft files.

사용자화면(UI)

  • The KnowledgeBase panel for Vessels now shows 'Max Accel' and 'Estimated burn time to 0m/s' (as shown on navball) fields.
  • Several part context menu actions now properly apply to symmetry counterparts automatically.
  • Added new custom cursors.

물리구현

  • Fixed 'infiniglide' bug.
  • Switching SOIs no longer causes the next orbit to change at high time warp rates.
  • Added a warp speed limit when approaching an SOI transition.
  • Kerbal EVAs should no longer fly off when disembarking in space.
  • SAS now disengages autopilot modes automatically (and falls back to stability assist) in cases where the target vectors would change very rapidly.
  • Parachute deployment should no longer cause vessel disassembly at high physics warp rates.
  • Deployed parachute sway now actually has an effect on the vessel.

부품

  • LV-N "Nerv" Engine now runs solely on Liquid Fuel and has no gimbal.
  • OSCAR-B tank can now be surface attached.
  • Air-breathing engines now drain fuel evenly from all tanks in a vessel.
  • Fixed radial decouplers not applying ejection forces correctly.
  • Parachutes no longer cause massive G spikes when opening.
  • Control Surfaces can now be deployed as flaps, controllable via context menus and Action Groups.
  • Stats of Antennas revised for a proper progression with the more advanced models.
  • Added nicknames to all engine parts.
  • Revised and balanced part costs.
  • Balanced fuel amounts for Mk2 and Mk3 tanks.
  • Balanced engines (Isp/thrust/mass) in line with the new aerodynamics.
  • Added fuel gauge to LV-1 "Ant" engine.
  • Materials Bay now faces away from the part it's radially attached to.
  • RoveMate rover body is now a probe body as well.
  • The unshrouded solar panels are now non-retractable.
  • Balanced probes electric charge usage, mass and crash tolerance.
  • Lowered crash tolerance of the Structural Pylon to 70 from 999!
  • All parts given 'bulkhead profile' tags in cfg files. Profile tags inferred automatically for parts missing this field.
  • Cargo bays now properly detect enclosed parts, and can be grouped to make larger bays.
  • Experiment Modules, Solar Panels, Antennas and such will not deploy while stowed inside a fairing or cargo bay.
  • RCS thrusters will not function if stowed inside a closed cargo area (or fairing).
  • Lifting surfaces will not generate lift if stowed inside a closed cargo area (or fairing).

음성

  • Much improved flight ambience sounds for Kerbin and other bodies with atmospheres.
  • Added new sound effect when pulling high G forces.
  • Eliminated audible gaps on several looping clips.

효과

  • Improved sound/particle effects for all Air-Breathing engines.
  • Splashdown effects no longer spawn underwater.


일반

  • All part textures converted to DDS format, load times are now 3x faster.
  • Fixed a serious persistence bug which prevented Scenario/Training saves from updating scenario modules properly.
  • Fixed persistence bugs which caused state data from Upgradeable Facilities to carry over to other saves.
  • Fixed an issue which caused Kerbals to not be generated randomly enough, which led to slowdowns with larger Crew Rosters.
  • Fixed issues with the terrain during scene switching making scene load times faster.
  • Fixed terrain scatter generation which was causing memory leaks.
  • 'Elon Kerman' added to name pool.
  • Crew name generator can now output 10,000+ female names.
  • Fixed an issue with markers in the KSC scene potentially causing the game to lock up.
  • Restructured GameData folder, integrated the NASA folder into the Squad one.
  • Valentina Kerman added to Main Menu's Space scene.

게임진행

  • All contracts other than World Firsts or Records are halted until the player reaches space.
  • Prevent "stacking" of various contract types.
  • Resource parts added into satellite, station, and outpost contracts.
  • Prose of contracts involving Kerbals re-evaluated with gender appropriate text.
  • All contracts in career given balanced income for all three currencies.
  • Science and reputation no longer scale with the celestial body of a contract, and are handed out more conservatively in general.
  • All strategies in career given equivalent exchange rates.
  • Aggressive Negotiations strategy given a discount on building repair/upgrade.
  • Recovery Transponder strategy now lowers maximum recovery rate, while raising minimum recovery rate.
  • Facility upgrade costs re-evaluated, lowered by about a quarter overall.
  • Kerbals now properly receive experience for suborbital flights.
  • Part Test contracts now request much saner flight parameters.
  • Survey contracts choose much saner locations to survey.
  • Sensor Experiment Modules are now able to perform experiments in all situations.

디버깅/모딩

  • The R&D Tech tree is now defined in a cfg-file.
  • The cfg file for the Tech Tree is defined separately for each save.
  • GameVariables methods are now all virtual and can be overwritten by mods.
  • Added a new set of debug tools to tweak Physics parameters.
  • Added a new set of debug tools to tweak R&D tech tree nodes and part assignments.