Difference between revisions of "0.21"

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#REDIRECT [[Version history#v0.21]]
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{{:0.21/Box}}
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<big>Version '''0.21''' was released on 24<sup>th</sup> October 2014.</big>
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= New =
 +
 
 +
==Space Center Scene==
 +
* The Space Center scene now uses the same terrain as in flight.
 +
* Time now passes in the Space Center scene, and day/night is consistent with in-flight.
 +
*The game terrain persists across scene transitions, making loading scenes much faster.
 +
 
 +
==Construction==
 +
* Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts.
 +
* All-new exterior models for the VAB, SPH and Tracking Station.
 +
* New Astronaut Complex building.
 +
* Added a description field where you can write up a few lines to describe your space-faring contraptions.
 +
 
 +
== Crew Management ==
 +
* It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
 +
* Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
 +
* The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.
 +
* Revised the crew handling game logic, for a much more reliable and robust system.
 +
 
 +
==SAS Modules==
 +
* Rewrote the SAS control logic from the ground up.
 +
* SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.
 +
* Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.
 +
* The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.
 +
 
 +
==Procedural Terrain==
 +
* Added a new module to generate craters procedurally on the Mun.
 +
* Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.
 +
 
 +
==Flight Re-Flow==
 +
* Removed the physically-impossible "End Flight" button.
 +
* Added new options to "Revert" a mission back to launch or to construction.
 +
* Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.
 +
* Recovering vessels makes its crew available again, while Terminating kills them.
 +
* The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.
 +
 
 +
==Progress Tracking==
 +
- The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features.
 +
- Progress data is (optionally) uploaded to our servers,
 +
 
 +
==Misc==
 +
* Improved the in-game shadowing to enable shadows at much larger distances.
 +
* Added several new parts from the KSPX pack as stock content.
 +
 
 +
 
 +
=Bug Fixes and Tweaks=
 +
* Scenario Modules now properly save and load when the rest of the game saves and loads.
 +
* Scenario Modules can now have multiple target scenes set.
 +
* Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.
 +
* Added a system to attempt upgrading incompatible save files if/when possible.
 +
* Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.
 +
* Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.
 +
* Many more small tweaks and improvements.
 +
 
 +
{{Versions}}

Revision as of 10:57, 23 October 2014

0.21
Beta release
Released 7/24/2013
Announcement KSP 0.21 is Here!
0.20.2 0.21.1
0.200.22

Version 0.21 was released on 24th October 2014.

New

Space Center Scene

  • The Space Center scene now uses the same terrain as in flight.
  • Time now passes in the Space Center scene, and day/night is consistent with in-flight.
  • The game terrain persists across scene transitions, making loading scenes much faster.

Construction

  • Completely overhauled the interior models for the VAB and SPH buildings, complete with animated trucks and cargo lifts.
  • All-new exterior models for the VAB, SPH and Tracking Station.
  • New Astronaut Complex building.
  • Added a description field where you can write up a few lines to describe your space-faring contraptions.

Crew Management

  • It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
  • Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
  • The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.
  • Revised the crew handling game logic, for a much more reliable and robust system.

SAS Modules

  • Rewrote the SAS control logic from the ground up.
  • SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.
  • Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.
  • The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.

Procedural Terrain

  • Added a new module to generate craters procedurally on the Mun.
  • Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.

Flight Re-Flow

  • Removed the physically-impossible "End Flight" button.
  • Added new options to "Revert" a mission back to launch or to construction.
  • Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.
  • Recovering vessels makes its crew available again, while Terminating kills them.
  • The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.

Progress Tracking

- The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features. - Progress data is (optionally) uploaded to our servers,

Misc

  • Improved the in-game shadowing to enable shadows at much larger distances.
  • Added several new parts from the KSPX pack as stock content.


Bug Fixes and Tweaks

  • Scenario Modules now properly save and load when the rest of the game saves and loads.
  • Scenario Modules can now have multiple target scenes set.
  • Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.
  • Added a system to attempt upgrading incompatible save files if/when possible.
  • Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.
  • Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.
  • Many more small tweaks and improvements.