Difference between revisions of "Planned features"

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{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
 
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
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| Current version: {{Check version/Cur}}
 
| Current version: {{Check version/Cur}}
 
|}
 
|}
{{Box|Notice.svg|The entries on the following list must be verifiable.}}
 
 
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.
 
 
The next version will most likely be 0.25, but it is possible that an intermediate version might be released.
 
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.
 
 
=== Flight operations ===
 
 
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
 
 
* <span style = "background:#00FF00">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref><ref name="blog1802">“[http://kerbaldevteam.tumblr.com/post/77126143476/devnote-tuesdays-the-work-on-all-the-things-edition Devnote Tuesdays: The “Work on ALL the Things” Edition]” on the dev blog released on February 18<sup>th</sup></ref>
 
 
* Kerbal experience (Slated for .26)<ref name="026Squadcast"/>
 
 
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}
 
 
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}
 
 
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
 
[[File:New eva.jpg|thumb|The new EVA suit]]
 
 
=== Space Center ===
 
* <span style = "background:#42C0FB">[[Administration Facility]]</span><ref>“[http://kerbaldevteam.tumblr.com/post/93259026294/devnote-tuesdays-the-administrative-edition Devnote Tuesdays: The Administrative Edition]” on the dev blog released July 29<sup>th</sup></ref><ref>“[http://kerbaldevteam.tumblr.com/post/93921364819/devnote-tuesdays-the-development-of-0-25-has-started Devnote Tuesdays: The “Development of 0.25 Has Started” Edition]” on the dev blog released August 5<sup>th</sup></ref><ref name="025plans">[http://forum.kerbalspaceprogram.com/content/302-The-0-25-Plan The 0.25 Plan]</ref><ref name="025waitingroom">[http://forum.kerbalspaceprogram.com/threads/94061-The-0-25-Waiting-Room-now-boarding-passengers-heading-to-Hypetown The 0.25 Waiting Room, now boarding passengers heading to Hypetown]</ref>
 
 
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
 
 
=== Spacecraft construction ===
 
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref>
 
 
* <span style = "background:#42C0FB">Spaceplane part overhaul: Integration of certain SpacePlane+ mk2 parts as well as redesigned mk1</span><ref name="025plans"/><ref name="025waitingroom"/><ref>[http://forum.kerbalspaceprogram.com/threads/90743-Here-s-Something-Hugo-Made Here's Something Hugo Made]</ref> and mk3 parts (slated for .26)<ref name="026Squadcast">[http://forum.kerbalspaceprogram.com/threads/95444-KSP-Economic-Boom-Videos-Are-Here!/page2?p=1452742#post1452742 Rowsdower on squadcast episode]</ref>
 
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
 
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
 
 
* More parts for moon bases and space stations{{cn}}
 
 
=== Celestial bodies ===
 
 
* 3 additional gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, <span style = "background:#00FF00">[[gas planet 2]]</span> and [[gas planet 3]]), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref name="blog1802" /><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref>
 
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>
 
* Maxmaps has gone on record with claiming new planets are, "a big maybe."<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7sep Answer] from Maxmaps in his AMA</ref>
 
* Expanded biomes on bodies beyond Kerbin, Mun and Minmus (Slated for .26)<ref>[https://twitter.com/Maxmaps/status/518040350716600321 Maxmaps Tweet] mentioning that the roadmap for 0.26 is complete</ref>
 
  
=== Physics & dynamics ===
+
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
* Better aerodynamics (Although this continues to be pushed into the realm of 'maybe')<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja66gp Answer] from Maxmaps in his AMA</ref><ref>[http://forum.kerbalspaceprogram.com/threads/94770-Secret-feature-is-completely-underwhelming/page11?p=1438507#post1438507 Rowsdower's responsing] with a feature roadmap</ref>
 
  
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref>
+
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
+
There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.
  
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
+
=== Scenery & Graphics ===
 +
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
  
* Wind & turbulence conditions{{cn}}
+
=== Spacecraft & Construction ===
 +
* <span style= "background:#FFEE44">Rotating Docking Ports</span><ref>
 +
[https://kerbaldevteam.tumblr.com/post/651717764930764800/ksp-loading-leading-up-to-something-special/ KSP Loading...] on May 20<sup>th</sup>, 2021</ref>
  
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}
+
== Planned/Mentioned Features ==
 
+
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
* New lighting system with better shadows{{cn}}
 
  
 
=== Scenery & graphics ===
 
=== Scenery & graphics ===
 +
* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
  
[[File:Explosion.jpg|thumbnail|The new explosion effect]]
+
=== Flight operations ===
* <span style = "background:#42C0FB">New particle effects: Long duration smoke trails, stunning explosions and much more</span><ref name="025plans"/><ref name="025waitingroom"/>
+
* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
 
 
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
 
 
* <span style = "background:#42C0FB">Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money</span><ref name="Destructible Buildings">[http://kerbaldevteam.tumblr.com/post/98507547514/whats-the-secret-feature What’s the secret feature?]” on the dev blog on Sep 27<sup>th</sup></ref><ref>[http://www.twitch.tv/ksptv/c/5189717 KSP0.25 Secret Feature, Destructable buildings!] Squadcast by Maxmaps</ref>
 
  
* Female Kerbals <ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja6kbt Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
  
* Cities and other geographic points of reference{{cn}}
+
* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" /> Confirmed for KSP2.
 
 
* Clouds (weather?){{cn}}
 
 
 
* Static particles (cloudlets){{cn}}
 
 
 
=== Audio ===
 
 
 
* <span style = "background:#42C0FB">More and better sound effects</span><ref name="025plans"/>
 
 
 
=== Game & engine ===
 
* <span style = "background:#00FF00">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref>
 
** <span style = "background:#42C0FB">More markers on the navball (normal, anti-normal, radial-in and radial-out) and a pointer specifying the location of maneuver node(s)</span><ref name="025plans" />
 
 
 
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported</span>
 
 
 
* <span style = "background:#42C0FB">Difficulty settings: Change certain gameplay aspects to something that suits you</span><ref name="025plans"/><ref name="025waitingroom"/>
 
 
 
* <span style = "background:#00FF00">Multiplayer</span>
 
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" />
 
** KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.<ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref>
 
 
 
* OSC data interface: Connectivity with external applications{{cn}}
 
 
 
=== Modding ===
 
 
 
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}
 
 
 
=== Other ===
 
 
 
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref>
 
 
 
* [More] Merchandise <ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaamm9 Answer] from Maxmaps in his AMA</ref>
 
  
 
== Not planned or shelved ==
 
== Not planned or shelved ==
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations.
+
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref>
 
  
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
* <span style = "background:#FF5555; color:#FFFFFF">Mining parts for gathering resources beyond current scope</span> (On hiatus until a better method can be found)<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics) <ref>“[http://kerbaldevteam.tumblr.com/post/93338999759/a-closer-look-at-the-new-eva-suit-for-cinematics A Closer Look at the New EVA Suit]” on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612-0-25-Update Forum post by KasperVLD]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}  
  
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}} (hinted for KSP2 through colony parts that seem to be greenhouses)
  
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
  
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
 
|-
 
|-
 
 
! Feature !! Status
 
! Feature !! Status
 
 
|-
 
|-
 
 
| Mac Fixes
 
| Mac Fixes
 
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 
 
* Clipboard support
 
* Clipboard support
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
+
| Downloads through BitTorrent (long-term)
|Downloads through BitTorrent (long-term)
+
| Planning
 
 
|Planning
 
 
 
 
|-
 
|-
 
+
| Load-balanced Repair Packages
|Load-balanced Repair Packages
+
| Feasibility Analysis
 
 
|Feasibility Analysis
 
 
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 +
 +
{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Latest revision as of 13:51, 21 December 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.

Scenery & Graphics

Spacecraft & Construction

  • Rotating Docking Ports[6]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[7]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[8]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[8] Confirmed for KSP2.

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[8]
  • Competitor/rival space agencies[8]
  • Realistically sized celestial bodies[9]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed] (hinted for KSP2 through colony parts that seem to be greenhouses)
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. KSP Loading... on May 20th, 2021
  7. Procedural Craters dev blog post by "HarvesteR"
  8. 8.0 8.1 8.2 8.3 Answer from Maxmaps in his AMA
  9. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)