Difference between revisions of "Planned features"

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{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
The features listed here are planned for future versions of Kerbal Space Program.
 
This list may change during the course of development.
 
If a feature is present in a mod, there will be a link to the mod.
 
  
== Future releases ==
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#ADFF2F">Green</span> have already been added to the game, or shall be in the next known update (soon). Entries in <span style = "background:#EEFF00">Yellow</span> have been partially implemented.
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'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
 
  
=== Flight Operations===
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== Future features ==
 +
{| class="wikitable float-right"
 +
|-
 +
| Current version: {{Check version/Cur}}
 +
|}
  
* <span style = "background:#ADFF2F">Better parachute control[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]</span>
+
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
* <span style = "background:#ADFF2F">Trajectory/Orbital Display UI</span>
 
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span>
 
* Abort Sequence, for emergencies
 
* EVA
 
* <span style = "background:#ADFF2F">Switching between multiple ships</span>
 
* Docking
 
* <span style = "background:#ADFF2F">Time acceleration</span> [http://kerbalspaceprogram.com/forum/index.php?topic=714.msg6385#msg6385]
 
* Internal and Camera views (virtual cockpit pending confirmation)
 
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
 
* <span style = "background:#ADFF2F">Save/load game during the flight
 
  
=== Space Center ===
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The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
* [[Astronaut Complex]] : Hire and train kerbonauts
+
There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.
* Research and Development : Discover and Improve Parts (from a tech tree)
 
* Part recovery[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]
 
* <span style = "background:#ADFF2F">Runway : to land on or launch from</span>
 
* <span style = "background:#ADFF2F">Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction</span>
 
* Mission Control Room : Create flight plans and take on missions and challenges
 
* <span style = "background:#ADFF2F">Tracking Station: Keep track of orbiting objects and ongoing missions</span>
 
* Observatory : Discover new celestial bodies to visit
 
  
=== Spacecraft Construction ===
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=== Scenery & Graphics ===
 +
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
  
* Exploded View : A schematic visualization of the ship, allowing for greater control over ship funcionality
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=== Spacecraft & Construction ===
* <span style = "background:#ADFF2F">Tweakables : Context menu when rightclicking on a part[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1257#msg1257]</span>
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* <span style= "background:#FFEE44">Rotating Docking Ports</span><ref>
* Stack Extensions : Fairings, <span style = "background:#ADFF2F">[[EAS-4 Strut Connector | structural reinforcements]]</span> and solid-booster fuel plugs
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[https://kerbaldevteam.tumblr.com/post/651717764930764800/ksp-loading-leading-up-to-something-special/ KSP Loading...] on May 20<sup>th</sup>, 2021</ref>
* Side-mounts : <span style = "background:#ADFF2F">Liquid-fueled parallel stages</span>, drop-tanks and cargo pods
 
* Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?), Thrust (per Stage)
 
  
=== Physics / Dynamics ===
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== Planned/Mentioned Features ==
 +
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
* <span style = "background:#ADFF2F">Better model of atmospheric pressure and drag.</span>
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=== Scenery & graphics ===
* <span style = "background:#ADFF2F">Splashdowns and floating parts.</span>
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* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
* Wind / Turbulence conditions
 
* Reentry heat
 
* Possibility of reentry heat weakening structural connections (http://kerbalspaceprogram.com/forum/index.php?topic=6706.0)
 
  
=== Scenery / Graphics ===
+
=== Flight operations ===
 +
* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
  
* <span style = "background:#ADFF2F">New, quadtree-based terrain engine,</span>
+
* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
* Clouds (weather?)
 
* Static Particles (cloudlets)
 
* Long-duration smoke trails
 
* Fuel-dependent larger explosions
 
* Asteroids
 
* Other <span style = "background:#ADFF2F">moons</span> /planets
 
* Better scenery for space center scene
 
* Matching launchpad scenery in flight
 
* Cities and other geographic points of reference
 
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[http://kerbalspaceprogram.com/forum/index.php?topic=1192.0]
 
  
=== Audio ===
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* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" /> Confirmed for KSP2.
  
* More and better sound effects
+
== Not planned or shelved ==
* The KSP Soundtrack
+
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
=== Game / Engine ===
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* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#ADFF2F">Settings Screen</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
* <span style = "background:#ADFF2F">Input Mapping</span>
 
* <span style = "background:#ADFF2F">In-Game Settings screen</span>
 
* <span style = "background:#ADFF2F">Joystick/Gamepad support</span>
 
* <span style = "background:#ADFF2F">Mac OS X Support</span>
 
* OSC Data Interface, for connectivity with external applications
 
* Faster game loading
 
  
=== Modding ===
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* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
* A more complete [[SDK]] and documentation
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* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
* <span style = "background:#ADFF2F">Normal map support for part textures</span>
+
 
* More modding opportunities than just parts
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* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
 +
 
 +
* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
 +
 
 +
* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
 +
 
 +
* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}
 +
 
 +
* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
 +
 
 +
* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}} (hinted for KSP2 through colony parts that seem to be greenhouses)
 +
 
 +
* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
 +
 
 +
== Web Services ==
 +
{| class="wikitable"
 +
|-
 +
! Feature !! Status
 +
|-
 +
| Mac Fixes
 +
* .app packaging (Finder-compatible)
 +
* Clipboard support
 +
| In progress
 +
|-
 +
| Auto-resume interrupted downloads
 +
| In progress
 +
|-
 +
| Downloads through BitTorrent (long-term)
 +
| Planning
 +
|-
 +
| Load-balanced Repair Packages
 +
| Feasibility Analysis
 +
|}
 +
 
 +
== References ==
 +
<references />
 +
 
 +
{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Latest revision as of 13:51, 21 December 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.

Scenery & Graphics

Spacecraft & Construction

  • Rotating Docking Ports[6]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[7]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[8]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[8] Confirmed for KSP2.

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[8]
  • Competitor/rival space agencies[8]
  • Realistically sized celestial bodies[9]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed] (hinted for KSP2 through colony parts that seem to be greenhouses)
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. KSP Loading... on May 20th, 2021
  7. Procedural Craters dev blog post by "HarvesteR"
  8. 8.0 8.1 8.2 8.3 Answer from Maxmaps in his AMA
  9. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)