Difference between revisions of "Planned features"

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(Moved reentry heat from the list of features that aren't happening.)
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{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
 
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[Version History]].
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'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
  
== Future releases ==
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== Future features ==
 
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{| class="wikitable float-right"
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#FFEE44">Yellow</span> have been partially implemented.
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|-
 
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| Current version: {{Check version/Cur}}
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
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|}
 
 
{{Box|Notice.svg|The entries on the following list must be verifiable.}}
 
 
 
=== Flight Operations ===
 
  
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}
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This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
  
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft{{cn}}
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The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}
 
  
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
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There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.
  
=== Science ===
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== Planned/Mentioned Features ==
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The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
* <span style = "background:#42C0FB">Science Module (a craft part that can be launched to do "science" in space)</span><ref>TWITCH interview Sept 1st 2013 http://www.twitch.tv/twitch/b/454897273 5h39m ff</ref>
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=== Scenery & graphics ===
* <span style = "background:#42C0FB">Antennas function to transmit "science" back home</span><ref>TWITCH interview Sept 1st 2013 http://www.twitch.tv/twitch/b/454897273 5h39m ff</ref>
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* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
  
=== Space Center ===
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=== Flight operations ===
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* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
  
* <span style = "background:#42C0FB">R&D Facility<ref>[http://forum.kerbalspaceprogram.com/showthread.php/44915-About-the-Tech-tree?p=575956&viewfull=1#post575956 Forum post by HarvesteR]</ref> which will allow to research new parts in a tech tree<ref>[[article:205|KSP Weekly August 06, 2013]]</ref>.</span>
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* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
  
* Mission control room: <span style = "background:#FFEE44">Create flight plans</span> and take on missions and challenges{{cn}}
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* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" /> Confirmed for KSP2.
  
* Observatory: Discover new [[:Category:Celestials|celestial bodies]] to visit{{cn}}
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== Not planned or shelved ==
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The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
=== Spacecraft Construction ===
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* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#FFEE44">Tweakables: Context menu when right-clicking on a part</span>{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
* Mining parts: Used to gather resources on other bodies{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span>{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#42C0FB">Subassemblies: The ability to save an assembly of parts and reuse it in a different craft, like a lander</span> <ref>[[thread:23902|Saving an Assembly]]</ref><ref>TWITCH interview Sept 1st 2013 http://www.twitch.tv/twitch/b/454897273 5h39m ff</ref>
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* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
=== Celestial Bodies ===
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* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}
  
* Asteroids{{cn}}
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* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
* 3 <span style = "background:#FFEE44">gas planet</span>s, moons and an asteroid belt <ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref>
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* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}} (hinted for KSP2 through colony parts that seem to be greenhouses)
  
=== Physics & Dynamics ===
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* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
 
 
* Wind & turbulence conditions{{cn}}
 
 
 
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}
 
 
 
* New lighting system with better shadows{{cn}}
 
 
 
* Better aerodynamics{{cn}}
 
 
 
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref>
 
 
 
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
 
 
 
* Steerable [[Small Gear Bay]]<ref>[http://www.youtube.com/watch?v=foX4Kal5i4o&t=2595 Answer by C7] on HOCgaming's video “Kerbal Polar Expedition - Day 4 - Part 3 (Charity Water Campaign)”</ref>
 
 
 
=== Scenery & Graphics ===
 
 
 
* <span style = "background:#FFEE44">Clouds</span> (weather?){{cn}}
 
 
 
* Static <span style = "background:#FFEE44">particles</span> (cloudlets){{cn}}
 
 
 
* Long-duration <span style = "background:#FFEE44">smoke trails</span>{{cn}}
 
 
 
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
 
 
* Cities and other geographic points of reference{{cn}}
 
 
 
* Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money{{cn}}
 
 
 
=== Audio ===
 
 
 
* <span style = "background:#FFEE44">More and better sound effects</span>{{cn}}
 
 
 
=== Game & Engine ===
 
 
 
* OSC data interface: Connectivity with external applications{{cn}}
 
* 64-bit support (mentioned by [[C7]])<ref>[http://twitch.tv/hocgaming/b/443077849?t=1h0m15s C7's mention of 64-bit support]</ref>
 
* Multiplayer
 
**Email received from info@kerbalspaceprogram.com 07/26/2013 states: "We haven't officially discussed anything concrete about multiplayer, everything posted on the forums are just user's opinions, speculation and gossip." While thread is marked "Official" response from customer support indicates information is incorrect. Multiplayer has been stated in the past as "after release" which is too far away to declare this feature dead.
 
**Squad has however mentioned multiplayer as a possible option for a future DLC.<ref name="dlc">[http://kerbaldevteam.tumblr.com/post/47730955705/dlc-stuff Tumblr post regarding DLC]</ref>
 
 
 
=== Modding ===
 
 
 
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}
 
 
 
=== Other ===
 
 
 
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref>
 
 
 
=== Not happening ===
 
 
 
The following features have been confirmed to not be in the official game (although may be found in mods):
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span>{{cn}}
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot Systems</span>{{cn}}
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
 
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
 
  
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
 
|-
 
|-
 
 
! Feature !! Status
 
! Feature !! Status
 
 
|-
 
|-
 
 
| Mac Fixes
 
| Mac Fixes
 
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 
 
* Clipboard support
 
* Clipboard support
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
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| Downloads through BitTorrent (long-term)
|Downloads through BitTorrent (long-term)
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| Planning
 
 
|Planning
 
 
 
 
|-
 
|-
 
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| Load-balanced Repair Packages
|Load-balanced Repair Packages
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| Feasibility Analysis
 
 
|Feasibility Analysis
 
 
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
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{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Latest revision as of 05:39, 8 January 2025

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.


There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[1]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[2]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[2] Confirmed for KSP2.

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[2]
  • Competitor/rival space agencies[2]
  • Realistically sized celestial bodies[3]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed] (hinted for KSP2 through colony parts that seem to be greenhouses)
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Procedural Craters dev blog post by "HarvesteR"
  2. 2.0 2.1 2.2 2.3 Answer from Maxmaps in his AMA
  3. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)