Difference between revisions of "Planned features"

From Kerbal Space Program Wiki
Jump to: navigation, search
m
(small fix)
 
(222 intermediate revisions by 71 users not shown)
Line 1: Line 1:
 +
{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
 +
 
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
 
The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
 
'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
 
'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
  
== Future releases ==
+
== Future features ==
 
{| class="wikitable float-right"
 
{| class="wikitable float-right"
 
|-
 
|-
 
| Current version: {{Check version/Cur}}
 
| Current version: {{Check version/Cur}}
 
|}
 
|}
{{Box|Notice.svg|The entries on the following list must be verifiable.}}
 
 
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.
 
 
The next version will most likely be 0.25, but it is possible that an intermediate version might be released.
 
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.
 
 
=== Flight Operations ===
 
 
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}
 
 
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft{{cn}}
 
 
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}
 
 
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
* <span style = "background:#42C0FB">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref><ref name="blog1802">“[http://kerbaldevteam.tumblr.com/post/77126143476/devnote-tuesdays-the-work-on-all-the-things-edition Devnote Tuesdays: The “Work on ALL the Things” Edition]” on the dev blog released on February 18<sup>th</sup></ref>
 
 
=== Space Center ===
 
 
* <span style = "background:#FFEE44">Mission control room</span>: Create flight plans and take on missions and challenges{{cn}}
 
 
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
 
 
=== Spacecraft Construction ===
 
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
 
* Mining parts: Used to gather resources on other bodies (on hiatus until a better method can be found<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>)
 
 
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
 
 
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span>{{cn}}
 
 
* More parts for moon bases and space stations{{cn}}
 
 
=== Celestial Bodies ===
 
 
* 3 additional gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, [[gas planet 2]] and [[gas planet 3]]), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref name="blog1802" /><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref>
 
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>
 
 
=== Physics & Dynamics ===
 
 
* Wind & turbulence conditions{{cn}}
 
 
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}
 
 
* New lighting system with better shadows{{cn}}
 
  
* Better aerodynamics{{cn}}
+
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
  
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref>
+
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
  
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
+
There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.
  
 
=== Scenery & Graphics ===
 
=== Scenery & Graphics ===
 +
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
  
* Clouds (weather?){{cn}}
+
=== Spacecraft & Construction ===
 
+
* <span style= "background:#FFEE44">Rotating Docking Ports</span><ref>
* Static particles (cloudlets){{cn}}
+
[https://kerbaldevteam.tumblr.com/post/651717764930764800/ksp-loading-leading-up-to-something-special/ KSP Loading...] on May 20<sup>th</sup>, 2021</ref>
 
 
* Long-duration <span style = "background:#FFEE44">smoke trails</span>{{cn}}
 
 
 
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
 
 
* Cities and other geographic points of reference{{cn}}
 
  
* Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money{{cn}}
+
== Planned/Mentioned Features ==
 +
The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
=== Audio ===
+
=== Scenery & graphics ===
 +
* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
  
* <span style = "background:#00FF00">More and better sound effects</span>{{cn}}
+
=== Flight operations ===
 +
* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
  
=== Game & Engine ===
+
* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
  
* OSC data interface: Connectivity with external applications{{cn}}
+
* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" /> Confirmed for KSP2.
* <span style = "background:#42C0FB">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref>
 
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported</span>
 
* <span style = "background:#00FF00">Multiplayer</span>
 
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" />
 
** KMP is a multiplayer system that is a WIP. Even though it is in its experimental pre-alpha stage, the mod is available to the public.<ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref>
 
* <span style="background:#42C0FB">Multiple saves per session are possible.</span><ref>“[https://www.youtube.com/watch?v=SRUEOdliFns Kerbal Space Program - Early Access Look At Update v0.24]” by Scott Manley released on July 14, 2014</ref>
 
  
=== Modding ===
+
== Not planned or shelved ==
 +
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
  
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (you can help by adding to the wiki!)</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
=== Other ===
+
* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
  
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
=== Not happening ===
+
* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
  
The following features won't be in the official game (although may be found in mods):
+
* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span>{{cn}}
 
  
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot Systems</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}  
  
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
+
* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}} (hinted for KSP2 through colony parts that seem to be greenhouses)
  
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
+
* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
 
 
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}
 
  
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
 
|-
 
|-
 
 
! Feature !! Status
 
! Feature !! Status
 
 
|-
 
|-
 
 
| Mac Fixes
 
| Mac Fixes
 
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 
 
* Clipboard support
 
* Clipboard support
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
+
| Downloads through BitTorrent (long-term)
|Downloads through BitTorrent (long-term)
+
| Planning
 
 
|Planning
 
 
 
 
|-
 
|-
 
+
| Load-balanced Repair Packages
|Load-balanced Repair Packages
+
| Feasibility Analysis
 
 
|Feasibility Analysis
 
 
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 +
 +
{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Latest revision as of 13:51, 21 December 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.

Scenery & Graphics

Spacecraft & Construction

  • Rotating Docking Ports[6]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[7]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[8]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[8] Confirmed for KSP2.

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[8]
  • Competitor/rival space agencies[8]
  • Realistically sized celestial bodies[9]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed] (hinted for KSP2 through colony parts that seem to be greenhouses)
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. KSP Loading... on May 20th, 2021
  7. Procedural Craters dev blog post by "HarvesteR"
  8. 8.0 8.1 8.2 8.3 Answer from Maxmaps in his AMA
  9. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)