Difference between revisions of "Planned features"

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The features listed here are planned for future versions of Kerbal Space Program.
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{{Box|2=The entries on the following list '''must be properly cited''' to ensure verifiability.}}
This list may change during the course of development.
 
If a feature is present in a mod, there may be a link to the mod.
 
  
== Future releases ==
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.
  
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#ADFF2F">Green</span> have already been added to the game, and entries in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#EEFF00">Yellow</span> have been partially implemented.
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'''This list is not an official road-map for KSP.''' It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the [[version history]].
  
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
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== Future features ==
 +
{| class="wikitable float-right"
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|-
 +
| Current version: {{Check version/Cur}}
 +
|}
 +
 
 +
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update. Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. <span style = "background:#FF5500; color:#FFFFFF">Orange</span> is for the questionable features - had pros and cons, or simply unconfirmed.
 +
 
 +
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
 +
 
 +
There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.
 +
 
 +
=== Scenery & Graphics ===
 +
* <span style= "background:#FFEE44">Planet Revamp</span><ref>[https://kerbaldevteam.tumblr.com/post/187356591904/ KSP Loading...] on August 29<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/187951850819/ KSP Loading...] on September 26<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/188390646139/ KSP Loading...] on October 16<sup>th</sup>, 2019</ref><ref>[https://kerbaldevteam.tumblr.com/post/189314283409/ KSP Loading...] on November 26<sup>th</sup>, 2019</ref><ref name="1.9">[https://kerbaldevteam.tumblr.com/post/190426271989/ KSP Loading...] on January 23<sup>rd</sup>, 2019</ref>
  
KSP version 0.18 has planned for docking.
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=== Spacecraft & Construction ===
 +
* <span style= "background:#FFEE44">Rotating Docking Ports</span><ref>
 +
[https://kerbaldevteam.tumblr.com/post/651717764930764800/ksp-loading-leading-up-to-something-special/ KSP Loading...] on May 20<sup>th</sup>, 2021</ref>
  
=== Flight Operations===
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== Planned/Mentioned Features ==
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The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.
  
* <span style = "background:#ADFF2F">Better parachute control[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]</span>
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=== Scenery & graphics ===
* <span style = "background:#ADFF2F">Trajectory/Orbital Display UI</span>
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* <span style= "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref>[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span>
 
* Abort Sequence, for emergencies
 
* <span style = "background:#ADFF2F">E.V.As- Extravehicular activities (Moving around outside of the Craft)</span>
 
* <span style = "background:#ADFF2F">I.V.As- Intravehicular activity </span>
 
* <span style = "background:#EEFF00">Enhanced I.V.As (Moving and interacting inside of the Craft) </span>
 
* <span style = "background:#ADFF2F">Internal and Camera views with a full virtual cockpit</span>
 
* <span style = "background:#ADFF2F">Persistence (saving) and switching between multiple ships</span>
 
* <span style="background:#42C0FB">Docking</span>
 
* <span style = "background:#ADFF2F">Time acceleration</span> [http://kerbalspaceprogram.com/forum/index.php?topic=714.msg6385#msg6385]
 
* <span style="background:#42C0FB">Renaming vessels and changing their icon in Map Veiw</span>
 
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
 
* <span style = "background:#ADFF2F">Prebuilt ships, for tutorials or as examples</span>
 
* <span style = "background:#ADFF2F">Training scenarios as in-depth tutorials</span>
 
  
=== Space Center ===
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=== Flight operations ===
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* <span style= "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref name="AMA with Maxmaps">[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
  
* Astronaut Complex : Hire and train kerbonauts
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* <span style= "background:#FFEE44">Autopilot system for flying planes or rockets</span> (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde){{cn}}
* Research and Development : Discover and Improve Parts (from a tech tree)
 
* Part recovery[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]
 
* <span style = "background:#ADFF2F">Runway : to land on or launch from</span>
 
* <span style = "background:#42C0FB">A small dirt runway an an island near KSC</span>
 
* <span style = "background:#ADFF2F">Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction</span>
 
* Mission Control Room : <span style = "background:#42C0FB">Create flight plans</span> and take on missions and challenges
 
* <span style = "background:#ADFF2F">Tracking Station: Keep track of orbiting objects and ongoing missions</span>
 
* Observatory : Discover new celestial bodies to visit
 
  
=== Spacecraft Construction ===
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* <span style= "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref name="AMA with Maxmaps" /> Confirmed for KSP2.
  
* Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
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== Not planned or shelved ==
* <span style = "background:#EEFF00">Tweakables : Context menu when rightclicking on a part[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1257#msg1257]</span>
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The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.
* Stack Extensions : Fairings, <span style = "background:#ADFF2F">[[EAS-4 Strut Connector | structural reinforcements]]</span> and solid-booster fuel plugs
 
* Side-mounts : <span style = "background:#ADFF2F">Liquid-fueled parallel stages, drop-tanks,</span> and cargo pods
 
* Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) <span style = "background:#ADFF2F">Center of mass, thrust, lift</span> and drag
 
* <span style="background:#42C0FB">Probe Parts and Electrical Systems</span>
 
* <span style="background:#42C0FB">Overhauled model on most parts</span>
 
* Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [http://kerbalspaceprogram.com/forum/showthread.php/23902-Saving-an-Assembly]
 
* <span style="background:#42C0FB">Space station parts such as crew tanks and solar panels</span>
 
  
=== Physics / Dynamics ===
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* <span style= "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref name="AMA with Maxmaps" />
  
* <span style = "background:#ADFF2F">Better model of atmospheric pressure</span> <span style = "background:#EEFF00">and drag.</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref name="AMA with Maxmaps" />
* <span style = "background:#ADFF2F">Splashdowns and floating parts.</span>
 
* Wind / Turbulence conditions
 
* Reentry heat
 
* <span style = "background:#42C0FB">New lighting system with better shadows
 
* Possibility of reentry heat weakening structural connections [http://kerbalspaceprogram.com/forum/index.php?topic=6706.0]
 
  
=== Scenery / Graphics ===
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* <span style= "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies</span><ref>[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted] (dead link)</ref>
  
* <span style = "background:#ADFF2F">Procedural quadtree-based terrain engine</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}}
* Clouds (weather?)
 
* Static Particles (cloudlets)
 
* Long-duration smoke trails
 
* <span style = "background:#ADFF2F">Fuel-dependent larger explosions</span>
 
* Asteroids
 
*<span style = "background:#42C0FB">A dwarf planet (Dres) and a new Jool moon (Pol)
 
* <span style = "background:#ADFF2F">4 planets and 6 moons</span> [http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]
 
* 3 gas planets, moons and an asteroid belt[http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]
 
* Better scenery for space center scene
 
*<span style = "background:#42C0FB">Art passes on Moho, Eve, Kerbin, the Mun, Duna, and Tylo.
 
* Matching launchpad scenery in flight
 
* Cities and other geographic points of reference
 
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[http://kerbalspaceprogram.com/forum/index.php?topic=1192.0]
 
  
=== Audio ===
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* <span style= "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (partially achieved by 0.90.0)
  
*<span style="background:#EEFF00">​ More and better sound effects </span>
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* <span style= "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
*<span style="background:#42C0FB"> In-Game Music </span>
 
  
=== Game / Engine ===
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* <span style= "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
  
* <span style = "background:#ADFF2F">Settings Screen</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Conversion to a different game engine</span>{{cn}}
* <span style = "background:#ADFF2F">Input Mapping</span>
 
* <span style = "background:#ADFF2F">In-Game Settings screen</span>
 
* <span style = "background:#ADFF2F">Joystick/Gamepad support</span>
 
* <span style = "background:#ADFF2F">Mac OS X Support</span>
 
* OSC Data Interface, for connectivity with external applications
 
* <span style = "background:#ADFF2F">Faster game loading</span>
 
  
'''Source(s):'''  [http://www.downloadranking.com  Game solutions]
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* <span style= "background:#FF5555; color:#FFFFFF">Mobile version</span>{{cn}}
  
=== Modding ===
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* <span style= "background:#FF5555; color:#FFFFFF">Life support systems</span>{{cn}} (hinted for KSP2 through colony parts that seem to be greenhouses)
  
* <span style = "background:#EEFF00">A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span>
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* <span style= "background:#FF5555; color:#FFFFFF">Multiplayer</span>{{cn}} (confirmed for KSP2)
* <span style = "background:#ADFF2F">Normal map support for part textures</span>
 
* <span style = "background:#ADFF2F">More modding opportunities than just parts</span>
 
  
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Feature !! Status
 
! Feature !! Status
 
|-
 
|-
|Downloads through Amazon S3 (short-term)
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| Mac Fixes
|Released in 0.17.1
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* .app packaging (Finder-compatible)
* Patches
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* Clipboard support
* Full Downloads
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| In progress
 
|-
 
|-
|Downloads through BitTorrent (long-term)
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| Auto-resume interrupted downloads
|Planning
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| In progress
 
|-
 
|-
|Load-balanced Repair Packages
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| Downloads through BitTorrent (long-term)
|Feasibility Analysis
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| Planning
 +
|-
 +
| Load-balanced Repair Packages
 +
| Feasibility Analysis
 
|}
 
|}
 +
 +
== References ==
 +
<references />
 +
 +
{{Versions}}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Latest revision as of 13:51, 21 December 2021

The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

There are no more planned major updates to Kerbal Space Program, although some of these may be implemented in the sequel.

Scenery & Graphics

Spacecraft & Construction

  • Rotating Docking Ports[6]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[7]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[8]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[8] Confirmed for KSP2.

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[8]
  • Competitor/rival space agencies[8]
  • Realistically sized celestial bodies[9]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine[citation needed]
  • Mobile version[citation needed]
  • Life support systems[citation needed] (hinted for KSP2 through colony parts that seem to be greenhouses)
  • Multiplayer[citation needed] (confirmed for KSP2)

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP Loading... on August 29th, 2019
  2. KSP Loading... on September 26th, 2019
  3. KSP Loading... on October 16th, 2019
  4. KSP Loading... on November 26th, 2019
  5. KSP Loading... on January 23rd, 2019
  6. KSP Loading... on May 20th, 2021
  7. Procedural Craters dev blog post by "HarvesteR"
  8. 8.0 8.1 8.2 8.3 Answer from Maxmaps in his AMA
  9. Q&A during 0.21 early access livestream with Yargnit and Ted (dead link)