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Revision as of 11:06, 8 October 2014 by CrazyCo (talk | contribs) (Динамически Создаваемые Контракты)
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0.24
Beta release
024 wallpaper.png
Дата публикации: 17.07.2014
Официальное сообщение: Kerbal Space Program: First Contract Now Available
Стим Стим-сообщество
0.23.5 0.24.1
0.230.25

Версия 0.24, под названием Kerbal Space Programm: Первый контракт, была выпущена 17 июля 2014 года. Она вводит изменения в режиме карьеры и в балансе радиального размера двигателей.

Изменения

Новое в игре

Валюта

Центр Контроля Миссий

Контракты

  • Контракты необходимо завершать для того, чтобы получать денежные средства, очки исследований и репутацию.
  • Как только игрок принял контракт, то он должен его завершить до истечения срока.
  • Контракт считается провальным, если его срок истекает или если у игрока не получится выполнить важные параметры (например, убийство Кербала в миссии по его спасению).
  • Добавлены процедурно-генерируемые "Инструктаж-миссии" для контрактов.
  • Контракты бывают трех уровней: "Незначительные", "Значительные" и "Эксклюзивные". Более высокие уровни дают большую награду и, как правило, более амбициозны.
  • Репутация регулирует количеством уровней контрактов на предложенную цену.

Ранние 'Первоначальные' Контракты

  • Первый запуск: Запустите любой аппарат.
  • Рекорд по высоте: Установите новый рекорд по высоте.
  • Достижение космоса: Покиньте атмосферу Кербина.
  • Достижение орбиты: Осуществите выход на устойчивую орбиту вокруг Кербина.

Динамически Создаваемые Контракты

  • Тестирование Детали: Завершите тест детали в определенной местности, ситуации и при заданных параметрах полета (когда применимы).
  • Сбор Научных Данных: Возвратите или передайте в Космический Центр любые научные данные из определенной местности.
  • Спасение кербала: Спасите кербала, который застрял на орбите.
  • Размещение флага: Разместите флаг агенства на поверхности в указанной местности.
  • Исследование: Выполните исследования для нескольких целей в неисследованной местности.

Агенства

  • Added Agencies, which offer contracts.
  • Each agency has its own personality traits, which affects the generation of the contracts they offer.
  • Agency Logos added from the winners of the Community Logo Design Contest.
  • Clicking the agency logo in the Mission Control screen will display extra info about the Agency.

Vessel Recovery

  • Recovering vessels now refunds for the value of recovered parts and resources.
  • Recovered value varies based on distance from the Space Center. Land at the Runway for 100% value.

Комический Центр

  • Added a universal time clock to the KSC scene UI.
  • Added a Pause Menu to the KSC scene, instead of leaving to the main menu immediately on pressing the Quit button.
  • The KSC Pause Menu allows saving and loading with a custom filename.

Интерфейс

  • Added new UI Toolbar, which exists in all game scenes and is mod-friendly.
  • Added new UI Widget to display state of ongoing Contracts in Flight, KSC and the Construction Facilities.
  • Added new UI Widgets to display the current amount of Science, Reputation and Funds.
  • Added Messages UI App, shows messages about contracts and such.
  • Redesigned the Resources Panel from flight as a toolbar app, overhauled panel graphics.
  • Overhauled the old 'Science Summary' dialog into a complete 'Mission Summary', displaying information about recovered Experiments, Parts and Crew.

Детали

  • Added new "Vernor Engine", a very powerful RCS module powered by Liquid Fuel + Oxidizer.
  • Added new O-10 Maneuvering Engine, a low-thrust main engine powered by Monopropellant.
  • Gimballing Engines now respond to roll input.
  • 4x Engine Cluster and RAPIER Engine have gimbal roll authority even if stacked over the centerline (due to multiple nozzles).

Сборки

  • Добавлен исполняемый файл для 64х-разрядной ОС "Windows".

Руководства

  • Добавлено несколько новых руководств.

Режимы игры

Bug fixes and tweaks

Flight

  • Asteroids are now able to collide with other asteroids.
  • New launches now start with throttle set to 50%, like in the old days.
  • Saving restriction when throttled up removed.
  • Timewarp restriction when throttled up removed. Engaging time warp now automatically cuts throttle.
  • Improved logic for detecting a vessel in 'orbiting' situations.

Editors

  • Fixed a bug in the editors where dragging a part off the ship and deleting it straight away would not generate an undo state.
  • Fixed a bug where ctrl+clicking over a part in the build area would not reveal the part in the parts list.
  • Orientation of VAB scenery rotated so spacecraft orientation is consistent at launchpad.
  • VAB Flag moved to the opposite wall.
  • Redesigned the Parts List UI 'Footer' section.

Tracking Station

  • Fixed a bug where map objects were created but never removed, leaving dozens of 'leaked' objects behind.

Space Center

  • Launchpad and Runway Launch Dialogs now show vessel costs.
  • Added 'Edit' Button to Launch Dialogs, which takes the player to the VAB or SPH to edit the selected vessel.
  • Launch Dialogs and Craft Browser now allow selecting vessels with 'invalid parts' (for editing).
  • Added new Pre-Flight Checks to prevent launching vessels containing invalid parts or with costs exceeding available Funds.

Solar System

  • Kerbin's Solar Day is now exactly 6 hours long (sidereal day is now 59 seconds shorter).
  • Slight optimization to Kerbin, Mun and Eve surface shaders.

Parts

  • Resource flow mode can now be defined for each propellant on Engine, EngineFX and RCS Modules in the part config.
  • Previously useless Engine Nacelle and Radial Engine Body parts repurposed as air intake + fuel tank combos.
  • Tweaked Costs for almost every part.
  • Tweaked Mass for several parts, especially spaceplane fuselage sections and structural components.
  • Fixed a potentially gamebreaking issue when activating a Separator if it was the root part of a vessel.
  • Fixed a bug where some particle FX (mainly on newer engines) would cause a stream of errors when the vessel was unloaded with the FX active.
  • Fixed a bug where StrutConnectors could cause hierarchy issues if linked in certain configurations.
  • ModuleRCS can now use multiple resources.

Tech Tree

  • Revised R&D node layout so 'control' type nodes have a more logical progression.
  • Moved basic RCS parts to tier 4 (from tier 5).
  • Added more connections into aerodynamic parts from other nodes on tiers 5 and 6.

Progress Tracking

  • Fixed an issue introduced in 0.23.5 where unowned vessels could complete progress nodes.
  • Fixed AltitudeRecord progress node (now used for contract generation).

Crews

  • Fixed crewmembers not being properly flagged as dead if their vessel was destroyed while unloaded.
  • Crewmembers are now keyed by name in the roster, and can properly be added and removed.
  • Added reputation reward and penalty for recovering and killing crewmembers.
  • Added new unique names for Kerbals, suggested by the Community Logo Design Contest winners.

Misc

  • Fixed issue with persistence when reverting to flight.
  • Added rich text support to several UI text fields.
  • Fixed several cases of texture point-filtering issues resulting in crooked text.
  • Fixed potential crash related to reentry FX on Linux when no depthtexture hardware support is available.
  • Overhauled all UI screens and text. All text fields using Arial font now use proper Calibri.
  • Exposed Gameplay difficulty options to the Alt+F12 Debug Toolbar.
  • Updated Credits Scene.
  • Fixed permission issues with KSPLauncher which prevented it from properly launching the game on Linux.
  • Messages displayed on the upper-right corner in flight are now displayed above the crew portraits instead.
  • Removed a 'rogue' tooltip from the Staging Reset button at the VAB and SPH.

References