0.21/ru
From Kerbal Space Program Wiki
< 0.21
0.21 Beta release | ||
Дата публикации: | 24.07.2013 | |
Официальное сообщение: | KSP 0.21 is Here! | |
← 0.20.2 0.21.1 → | ||
⇐ 0.200.22 ⇒ |
Version 0.21 was released on 24th October 2014.
Contents
[hide]Новинки
Экран Космического Центра
- Экран Космического Центра теперь использует тот же самый ландшафт, что и во время полета.
- Теперь время передается в Экране Космического Центра (день/ночь) непротиворечиво со временем в полете.
- Игровой ландшафт сохраняется во время переходы между экранами, делая загрузку экрана намного быстрее.
Сборка
- Полностью перестроены модели интерьера для зданий ЦВС и Ангара, вместе с анимацией грузовиков и грузовых лифтов.
- Полностью новые модели экстерьера для ЦВС, Ангара и Станции Слежения.
- Новое здание: Центр Подготовки Кербанавтов.
- Добавлено поле описания,в котором Вы можете написать несколько строк, чтобы описать свои хитрые изобретения для использования в космиосе.
Управление Экипажем
- It is now possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
- Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
- The new Astronaut Complex dialog allows you to hire crews from a list of Applicants, and view the status of all your crewmembers.
- Revised the crew handling game logic, for a much more reliable and robust system.
Модули Системы Автоматической Стабилизации
- Rewrote the SAS control logic from the ground up.
- SAS is now enabled for the entire vessel, and requires actuators like winglets, RCS or others to actually have an effect.
- Repurposed the old SAS modules are now Reaction Wheel Modules, that apply torque while consuming electricity.
- The new SAS logic allows applying manual input while SAS is on, letting you set the ship's attitude without having to constantly toggle it.
Процедурное построение ландшафта
- Added a new module to generate craters procedurally on the Mun.
- Largely revised Kerbin's terrain to produce much more interesting mountains, hills, valleys and coastlines.
Полет - обратное течение
- Removed the physically-impossible "End Flight" button.
- Added new options to "Revert" a mission back to launch or to construction.
- Added new 'Recover' button on the Tracking Station, to allow recovering a vessel (as opposed to Terminating it) when possible.
- Recovering vessels makes its crew available again, while Terminating kills them.
- The 'Space Center' button now allows you to leave flight at any time, warning when necessary about saving restrictions.
Отслеживание прогресса
- The game now tracks your progress as you play, providing essential data for the upcoming Career Mode features. - Progress data is (optionally) uploaded to our servers.
Прочее
- Improved the in-game shadowing to enable shadows at much larger distances.
- Added several new parts from the KSPX pack as stock content.
Исправление ошибок и настройки
- Scenario Modules now properly save and load when the rest of the game saves and loads.
- Scenario Modules can now have multiple target scenes set.
- Improved the internal logic for switching to nearby vessels, it shouldn't refuse to switch with valid vessels nearby anymore.
- Added a system to attempt upgrading incompatible save files if/when possible.
- Tweaked PQS on other planets and moons to not initialize until approached. Improved performance a bit.
- Added a new system on PQS to clamp terrain subdivision while moving very fast. Orbiting low near the surface is a lot smoother now.
- Many more small tweaks and improvements.
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