Difference between revisions of "1.4.3"
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− | '''1.4.3''' is a bugfix update released on April | + | '''1.4.3''' is a bugfix update released on April 27, 2018 alongside a bugfix update for the [[Making History]] expansion. |
== Changes == | == Changes == | ||
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* Clicking on [[Launchpad]] and [[Runway]] no longer check/clear them of vessels until you click launch on the vessel launch dialog. | * Clicking on [[Launchpad]] and [[Runway]] no longer check/clear them of vessels until you click launch on the vessel launch dialog. | ||
* Vessel ground positioning for landed vessels improved (Default is true). | * Vessel ground positioning for landed vessels improved (Default is true). | ||
− | * Added [[kerbal]] animations when [[ | + | * Added [[kerbal]] animations when [[Personal Parachute|parachute]] is deployed. |
* Added ability to deploy parachute when kerbal is in [[EAS-1 External Command Seat|command seat]] so that players can create paragliders. | * Added ability to deploy parachute when kerbal is in [[EAS-1 External Command Seat|command seat]] so that players can create paragliders. | ||
* Default terrain settings for low detail have been increased to reduce terrain and object issues using this setting. | * Default terrain settings for low detail have been increased to reduce terrain and object issues using this setting. |
Latest revision as of 23:09, 21 September 2024
1.4.3 is a bugfix update released on April 27, 2018 alongside a bugfix update for the Making History expansion.
Changes
Improvements
- Log messages improved on startup.
- Tweak camera system to reduce the green line over water.
- Clicking on Launchpad and Runway no longer check/clear them of vessels until you click launch on the vessel launch dialog.
- Vessel ground positioning for landed vessels improved (Default is true).
- Added kerbal animations when parachute is deployed.
- Added ability to deploy parachute when kerbal is in command seat so that players can create paragliders.
- Default terrain settings for low detail have been increased to reduce terrain and object issues using this setting.
Localization
- Fix display name for Crater Bay biome on Laythe.
Parts
- Gave the white fairing a good washing - it is now a brighter white and more consistent with other similar shaded parts.
- Adjusted the node size on the “Dawn” Ion Engine.
- Decouplers will now properly remove their icon after staging
Bugfixes
- Fix an issue that was causing excessive drag in fairings.
- Fix UI for Linux offset issues.
- Fix Contracts parameter completion log and SMS App firing in all cases.
- Fix suspension for wheels and legs when vessel coming off rails from bouncing.
- Fix landing legs sometimes exploding on contact with ground.
- Fix the context menu when single click on orbits lines allowing to set target.
- Fix persistence of data when switching to unloaded vessel via map view.
- Fix vessel MOI not being correct when control from here is not the root part of the vessel.
- Fix reentry VFX being broken by parts which don’t have a scale of one.
- Fix IVA overlay camera showing artifacts on high specular parts.
- Eliminate possibility of having two tourist/recovery contracts with Kerbals with the same first name.
- Fix for missions or saved games names containing invalid characters freezing the game.
- Fix for music system to play tracks from the beginning when changing scenes. Music now also correctly pauses when game is paused.
- Exclude parts with no crew capacity from recovery contracts.
- Fix NRE on flagpole when SC buildings are destroyed.
- Fix ground positioning on Tutorials and Scenarios that start with landed vessels.
- Fix for KSC markers overlaying launch dialog on return from Astronaut Center.
- Fix some Z-Fighting issues with the Rockomax 64 tank
Mods
- Fix vessels disappearing from map view when procedural drag cubes are generated from root part.
- Correct the order of text returned in ConfigNode.ToString.
- Allow bypass of PatchedConics CheckEncounter log message for mods.
- Add onWillBeCopied and onWasCopied to Part and PartModule class.
- Improved difficulty settings scroll panel to accommodate many mod entries.
References
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