Difference between revisions of "1.10"
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* New [[Magnetometer_Boom|Magnetometer]] science experiment. | * New [[Magnetometer_Boom|Magnetometer]] science experiment. | ||
* Advanced Grabbing Unit textures revamped and added a Dark variant. | * Advanced Grabbing Unit textures revamped and added a Dark variant. | ||
− | * New Advanced Grabbing Unit Jr. With 2 variants | + | * New [[Advanced Grabbing Unit Jr.]] With 2 variants |
* Fix for LV-N engine not stacking correctly at the bottom. | * Fix for LV-N engine not stacking correctly at the bottom. | ||
* Added a white and yellow variant to all TD decouplers and TS separators. | * Added a white and yellow variant to all TD decouplers and TS separators. |
Latest revision as of 03:12, 24 May 2021
1.10 Official release | ||
Released | 7/1/2020 | |
Steam | Steam Community | |
← 1.9.1 1.10.1 → | ||
⇐ 1.91.11 ⇒ |
Version 1.10, named Shared Horizons, is a major update that released on July 1st, 2020.[1] An update for the Making History and Breaking Ground expansions were released alongside this major release.
Changes
Improvements
- Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
- Added ESA missions tutorial.
- Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
- Fuel cells can be set started in the VAB or SPH for launch.
- Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
- Improve drag cube system to handle Part Variants and Shrouds on the same part.
- Add additional drag cube information to Debug Aero info in PAWs.
- Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
- Performance improvements for engine module.
- Performance and memory improvements for launching a vessel from the space centre.
- Performance and memory improvements for part action windows by caching them.
- Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
- Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
- Intended duplicated group-actions have a marker to distinguish the part side .
- Converter actions now indicate resource type to differentiate them.
- Performance and memory improvements for loading vessels.
- Preview and select suits for Kerbals via the suit selector icon (coat hanger).
- Performance and Memory improvements for game, craft and mission load dialogues.
- Performance and Memory improvements for vessel loading.
- Performance and Memory improvements for ModuleJettison in VAB/SPH.
- The KSC's grass now changes according to the currently set terrain shader quality.
- Revamped Jool, giving it a new animated shader and high resolution textures.
- Laythe planet textures revamp. Low, medium and high quality terrain shaders.
- ESA Collaboration missions implemented for base game.
- Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
- Added the ability to have open-ended/uncapped fairings.
- Sliders now display units in the Part Action Window where appropriate.
- Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
- Reduced GC and unnecessary calculations performed for variants on fairings.
- Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
- Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
- Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
- Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
- Performance and memory improvements for DeltaV simulations.
- Speed up craft loading and use less memory in VAB/SPH.
- The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
- The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
- KSP now has Comets!
- Added two new contracts for comets.
- Added surface sample science experiment for comets.
- Comets can explode into smaller fragments while entering a CB's atmosphere.
- Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
- Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
- Adjusted the "dark" them color to be more visible in the variant selector.
Localization
- Changed Japanese translation of "Polar Crater" based on community feedback.
- Stock vessel name and description translations.
- Fix science done at Dessert not showing localized name.
- Fix Service Module parts displaying unlocalized text for Shroud.
- Fix Command parts displaying unlocalized text for Cutaway.
- Fixed a localization issue on the Strategies occurring on FR, IT and PT
- Fix unlocalized label for facility level during missions.
- Fix grammar issue in From the Moon tutorial.
- Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
- Fixes translation error in FTE-1 part in Japanese.
- Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
- Improved phrasing for landing label in Russian.
- Fix localized string when debugging aero details.
- Fix localization issues with tab headings in Tracking Station.
- Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
- Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese.
- Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
- Fix KSPedia text on Manual/Management page spacing in Portuguese.
- Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'.
- Fix KSPedia Japanese Incorrect break line in Control.
- Fix numerous part description texts.
- Fix a couple of messages in tutorials.
- Fix action sets override explanation tooltip text.
- Fix Localization of Vessel Naming Group and vessel name in PAWs.
- Removed line breaks in the Orbit's Ejection field tooltip in English.
Parts
- Add fuel line ESA variant.
- Add Thoroughbred ESA variant.
- Added Rockomax X200-16 ESA variant.
- Revamped R-11_'Baguette'_External_Tank and added silver variant.
- Revamped R-4 'Dumpling' External Tank and added silver variant.
- Revamped R-12 'Doughnut' External Tank and added silver variant.
- Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold.
- Revamped Struts and added white variant.
- New Moho Planetary Observer (MPO) Probe.
- New Moho Transfer Module (MTM).
- Fix Mainsail's Center Of Thrust.
- Fix LV-N engine FX particle offset.
- Added the ESA variant to the Rockomax X200-16 Fuel Tank.
- New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW.
- Parts with Flag Decals on them can now have their decal set to mirrored.
- New Magnetometer science experiment.
- Advanced Grabbing Unit textures revamped and added a Dark variant.
- New Advanced Grabbing Unit Jr. With 2 variants
- Fix for LV-N engine not stacking correctly at the bottom.
- Added a white and yellow variant to all TD decouplers and TS separators.
Bugfixes
- Fix Action Groups app position.
- Fix mesh scale on short compoundparts causing reentry FX issues.
- Fixed Interstage fairings holding onto the payload in certain use cases.
- Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
- Fix unable to timewarp after using Set Position and then Set Orbit cheat.
- Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
- Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
- Fix craft browser selecting wrong tab when player switches between VAB/SPH.
- Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
- Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
- Fix Action Groups app header in flight.
- Fix Lights toggle image not showing all rays properly in Altimiter UI.
- Fix comm link not displaying correct strength when focusing on a relay satellite.
- Fix node icons being rendered on top of other Flight scene UI elements.
- Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off.
- Fix Dont Show Again not working for Delete all Messages functionality.
- Fix LV-T45 config by removing duplicate definition of testmodule.
- Fixed veteran kerbals dissappearing when being dismissed.
- Fix Navball render issue when Maneuver mode is enabled.
- Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario.
- Fix asteroids having incorrect mass when docking.
- Fix bug causing kerbals to not respawn in Space Center.
- Fix bug causing difficulty settings to revert when reverting flight.
- Fix maneuver node label not showing when switching selected node.
- Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast.
- Fix 3.75m decoupler and separator drag cubes creating too much drag.
- Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved.
- Fix a different tone of white in the white fairing variant.
- Fix Launch platform selector getting stuck when opening dialogs while it is already open.
- Fix Portrait Gallery when EVAing and all gallery pictures have been hidden.
- Fix lighting on specular shaded part icons.
- Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
- Pinned PAW stays open in the editor on click events and on part selection.
- Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time.
- Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes.
- Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag.
- Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually.
- Fix hitching in the main menu.
- Fix visual artefacts of atmosphere planets in map view at high timewarp rates.
- Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group.
- Fixed bug causing empty stages not to be deleted.
- Fix label overlap that was happening in some languages.
- Part Action Windows will always close when its part is destroyed.
- Fixed bug where drain valve values were being defaulted to true.
- Fixed bug which caused some building lights to remain on during the day.
- Fix camera out of frustum error when reloading flight scene in some scenarios.
- Fix inertial tensor errors when reloading flight scene in some scenarios.
- Fix log messages when running missions with test experiment node and node is set to any experiment.
- Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
- Docking Port Actions now fire docking ports on same vessel.
- The technology path lines don't disappear anymore.
- Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees.
- Correctly handle engines burning across stages for dV calcs.
- Fix decoupler handling when no parts attached to decoupler for dV calcs.
- Fix stage UI dV display fluctuating up and down whilst burning engines.
- Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'.
- Fix not copying resource amounts when copying parts in VAB/SPH.
- Fix contract part naming to use real part names and not 'research lab' or 'materials bay'.
- Fix for some keybindings activating when typing in toolbox part search in VAB/SPH.
- Fix camera shake issues in the SPH when using shift and hovering over UI elements.
- Fixed disappearing mode toggle button in KerbNet dialog.
- Fix for Shadow Projection Settings resetting.
- Fix PAW group headers being cut off in some languages.
- Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y
- Fix 'Cannot deploy while stowed.' bug for service bays.
- Fix manuever node handles changing value incorrectly when dragging 'anti' handles.
- Fix randomization error in Sentinel causing short lifetimes of discovered asteroids.
- Fix Exception storm when inflatable heat shield destroyed by overheat in some situations.
- Fix incorrect Line Break - Tracking Station - The string 'Last seen
- PAW title now matches the new name of an asteroid after being renamed.
- Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field.
- Fix crew assignment being blocked after loading second ship.
- Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting.
- Fix flickering Celestial body self-shadow issues with DX11 platform.
- Fix icons in map view not rescaling properly when UI scale changes.
- Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed.
- Fix unlocalized label for mk1-3 pod lights.
- Fixed the Island runway textures.
- Fix camera behavior when camera mode is activated multiple times in flight mode.
- Fix loading of Modders KSPedia slides.
- Fix beginner tutorials being locked out after pressing Save or Load game buttons.
- Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open.
- Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation.
- Fairing panels now display the proper texture you see in the editor instead of pure white.
- Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load.
Mods
- Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison.
- Fix application of mass to resource ratios in ModuleResourceConverter recipes.
- Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery".
References
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