Difference between revisions of "1.4.2"
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== Changes == | == Changes == | ||
=== Improvements === | === Improvements === | ||
− | * Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis. | + | * Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis. |
− | * Updated the parachute model to more accurately reflect a real world ram air chute | + | * Updated the [[Personal Parachute|parachute]] model to more accurately reflect a real world ram air chute |
=== Localization === | === Localization === | ||
− | * KSPedia fixes: Fixed a wrong key binding in the English EVA controls page | + | * [[KSPedia]] fixes: Fixed a wrong key binding in the English [[EVA]] controls page |
=== Parts === | === Parts === | ||
− | * The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts. | + | * The [[Mk1-3 Pod]] [[reaction wheel]] [[Electric charge|EC]] cost has been reduced for consistency with other parts. |
− | * Fix centering on the Rockomax Jumbo-64. | + | * Fix centering on the [[Rockomax Jumbo-64 Fuel Tank|Rockomax Jumbo-64]]. |
* Tweaks to the EVA parachute shader and texture. | * Tweaks to the EVA parachute shader and texture. | ||
=== Bugfixes === | === Bugfixes === | ||
− | * Fix | + | * Fix [[kerbal]]s thinking they’re still on a [[ladder]] if they get knocked off at high speed. |
* Fix players not being able to quicksave when knocked off a ladder at high speed. | * Fix players not being able to quicksave when knocked off a ladder at high speed. | ||
* Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal. | * Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal. | ||
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* Revised EVA parachute model and shader. | * Revised EVA parachute model and shader. | ||
* Fix kerbal being able to repack chute in the air while performing recovery maneuver. | * Fix kerbal being able to repack chute in the air while performing recovery maneuver. | ||
− | * Fix surface FX appearing when landing | + | * Fix surface FX appearing when [[landing leg]]s deployed even when not on the ground. |
− | * Fix LT-1 landing legs clipping the ground. | + | * Fix [[LT-1 Landing Struts|LT-1 landing legs]] clipping the ground. |
* Fix to the loading screen getting stuck between scenes infinitely in some cases. | * Fix to the loading screen getting stuck between scenes infinitely in some cases. | ||
− | * Fix contracts app icon to use it’s icon - not the new Missions app icon. | + | * Fix [[contracts]] app icon to use it’s icon - not the new Missions app icon. |
* Fix switch editor button to check facility is open before switching. | * Fix switch editor button to check facility is open before switching. | ||
* Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user. | * Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user. | ||
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* Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing. | * Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing. | ||
* Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes. | * Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes. | ||
− | * Fix UI layering for Debug menu. | + | * Fix UI layering for [[Debug Toolbar|Debug menu]]. |
− | * Fix the camera IVA Overlay persistence between camera modes. | + | * Fix the camera [[IVA]] Overlay persistence between camera modes. |
* Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX. | * Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX. | ||
* Fix icons in map overlapping over the Apps dialogs. | * Fix icons in map overlapping over the Apps dialogs. | ||
− | * Fix NRE spam when launching a vessel on the Island Airfield. | + | * Fix NRE spam when launching a vessel on the [[Island Airfield]]. |
= References = | = References = |
Latest revision as of 23:09, 21 September 2024
1.4.2 is a bugfix update released on March 28, 2018 alongside a bugfix update for the Making History expansion.
Changes
Improvements
- Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis.
- Updated the parachute model to more accurately reflect a real world ram air chute
Localization
Parts
- The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts.
- Fix centering on the Rockomax Jumbo-64.
- Tweaks to the EVA parachute shader and texture.
Bugfixes
- Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed.
- Fix players not being able to quicksave when knocked off a ladder at high speed.
- Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal.
- Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape.
- Revised EVA parachute model and shader.
- Fix kerbal being able to repack chute in the air while performing recovery maneuver.
- Fix surface FX appearing when landing legs deployed even when not on the ground.
- Fix LT-1 landing legs clipping the ground.
- Fix to the loading screen getting stuck between scenes infinitely in some cases.
- Fix contracts app icon to use it’s icon - not the new Missions app icon.
- Fix switch editor button to check facility is open before switching.
- Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user.
- Fix switch editor symmetry setting.
- Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing.
- Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes.
- Fix UI layering for Debug menu.
- Fix the camera IVA Overlay persistence between camera modes.
- Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX.
- Fix icons in map overlapping over the Apps dialogs.
- Fix NRE spam when launching a vessel on the Island Airfield.
References
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