Difference between revisions of "Technology tree"
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Revision as of 20:09, 19 April 2014
The technology tree allows the player to spend collected science points to unlock new, bigger and better parts for vehicle construction. The tree comprises several research nodes, each with its own science point cost and a list of parts that are made available when the node is activated. Activating a node requires spending the science point cost, and doing so makes its parts immediately available for use and, in many cases, reveals additional nodes of a higher technology level. The tree is accessible via the Research and Development Facility at Kerbal Space Center and is only available for use in Career Mode. To unlock the entirety of the technology tree in 0.23.5[outdated] 10348 Science is required.
Use
The technology tree is displayed as a horizontal branching tree structure, with low tech research nodes on the left and higher tech nodes on the right. The root node of the technology tree, Start, is on the leftmost side of the tree and is active by default in all new Career Mode games.
By conducting missions and collecting science, the player may spend their science points on available research nodes. Only nodes that have had their dependencies activated are displayed on the technology tree. As the player activates more nodes, higher tech nodes will become available until the eighth tier of the tree is reached.
Most research nodes have dependencies upon earlier, lower technology nodes. For example, the General Rocketry node requires that the Basic Rocketry node be activated before the player may spend 20 science points to unlock its parts. Some nodes have multiple dependencies that require several nodes be activated before they become available. There are also research nodes that have multiple dependencies but only require one of them to be activated prior to becoming available.
Research nodes
Icon | Tree level | Science required | Node name | Required node(s) | Prerequisite for | Parts list |
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1 | 0 | Start | None |
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2 | 5 | Basic Rocketry | Start |
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3 | 20 | General Rocketry | Basic Rocketry |
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3 | 18 | Stability | Basic Rocketry | |||
3 | 15 | Survivability | Basic Rocketry |
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4 | 45 | Advanced Rocketry | General Rocketry |
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4 | 45 | General Construction |
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4 | 45 | Flight Control |
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4 | 45 | Science Tech | Survivability |
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5 | 90 | Heavy Rocketry | Advanced Rocketry |
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5 | 90 | Fuel Systems |
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5 | 90 | Advanced Construction | General Construction |
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5 | 90 | Aerodynamics |
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5 | 90 | Advanced Flight Control | Flight Control |
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5 | 90 | Electrics |
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5 | 90 | Space Exploration | Science Tech |
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5 | 90 | Landing | Science Tech |
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6 | 160 | Heavier Rocketry |
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6 | 160 | Specialized Control |
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6 | 160 | Specialized Construction | Advanced Construction |
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6 | 160 | Actuators | Advanced Construction |
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6 | 160 | Supersonic Flight | Aerodynamics |
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6 | 160 | Precision Engineering |
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6 | 160 | Advanced Electrics | Electrics |
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6 | 160 | Advanced Exploration |
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6 | 160 | Advanced Landing | Landing |
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7 | 300 | Nuclear Propulsion |
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N/A | ||
7 | 300 | Large Control | Specialized Control | |||
7 | 300 | Advanced MetalWorks | Specialized Construction | |||
7 | 300 | Advanced Aerodynamics | Supersonic Flight | |||
7 | 300 | High Altitude Flight |
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7 | 300 | Unmanned Tech | Precision Engineering |
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7 | 300 | Ion Propulsion |
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N/A | ||
7 | 300 | Large Electrics | Advanced Electrics | |||
7 | 300 | Electronics | Advanced Electrics | |||
7 | 300 | Field Science |
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8 | 550 | Very Heavy Rocketry |
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N/A | ||
8 | 550 | Meta-Materials |
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N/A | ||
8 | 550 | Composites | Advanced MetalWorks | N/A | ||
8 | 550 | Heavy Aerodynamics |
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N/A | ||
8 | 550 | Hypersonic Flight |
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N/A | ||
8 | 550 | Advanced Unmanned Tech | Unmanned Tech | N/A | ||
8 | 550 | Specialized Electrics |
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N/A | ||
8 | 550 | Advanced Science Tech |
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N/A | ||
8 | 550 | Advanced Motors | Field Science | N/A |