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  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Resource gathering from planets, moons and asteroids
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...h the shortest orbit and the fastest velocity in [[Kerbal Space Program]]. It is the [[w:Mercury (planet)|Mercury]] analogue. Moho lacks an [[atmosphere] ...econnaissance satellites will likely wait a long time between targets, but it also means that there may be several opportunities to perform individual me
    8 KB (1,268 words) - 18:42, 20 March 2024
  • ...t use it at your own risk. For mods that add new parts/modify stock parts, it is recommended to stay away from those and stay as stock as possible, altho ...osphere. It's not designed to go to space with the rest of the rocket, but it is possible for a Launch Vessel to go into space as long as the above stage
    4 KB (722 words) - 21:15, 18 January 2020
  • ...n|inclination]]. The ending orbit may be around the same celestial body as it began or for traveling to another body, such as between [[Kerbin]] and the It involves first entering an [[Orbit#Eccentricity|eccentric]] orbit, then cir
    8 KB (1,285 words) - 02:15, 19 November 2022
  • ...m showing new information windows to making a hovercraft part, or even new planets. Plugin support was added to KSP in version 0.14, and is available on all o ...a new sub folder inside it. To stop using a plugin, just delete it or move it outside the KSP/GameData/ folder.
    3 KB (498 words) - 14:53, 15 November 2020
  • ...moon]]s instead of one. They are named '''[[Mun]]''' and '''[[Minmus]]'''. It is the planet you start your game on, being home to the [[KSC]], where you ...] and [[Eve]]. Jool's moon, [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on [[Tylo]] is about 5&nb
    19 KB (2,728 words) - 18:51, 20 March 2024
  • ...'; and two dwarf planets: '''[[Dres]]''' and '''[[Eeloo]]'''; orbit around it. Kerbol contains 99.97% of the mass in the Kerbol system. This is very simi ...n's parent star and an orbital [[Map view]] where it was explicitly named, it was an unnamed directional light source at infinite distance. Fans on the K
    10 KB (1,532 words) - 01:50, 15 July 2023
  • ...reach Minmus orbit than Mun orbit; however, given its very small gravity, it requires much less to land on the surface and return. This makes Minmus a p |Minmus is the smallest moon orbiting Kerbin. From the surface of Kerbin, it can be seen on clear days as a tiny blue speck in the sky. <br />
    12 KB (1,873 words) - 15:23, 19 May 2024
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...n''', is a relatively large [[:Category:Moons|moon]] orbiting [[Kerbin]]. It can be thought of as an analogue to Earth's own moon, which frequently is s ..., though such maneuvers do not save very much fuel and are more imprecise. It is, however, useful for plane changes with proper timing.
    14 KB (2,349 words) - 18:52, 20 March 2024
  • ...crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand * Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.
    4 KB (627 words) - 13:46, 14 January 2024
  • ...aft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the [[w:Pratt & Whitney J58|Pratt ...ncreases until reaching a peak of about 580% (~750 kN at sea level), which it maintains until mach 3.5. At speeds above that, thrust drops until reaching
    7 KB (1,088 words) - 00:38, 14 January 2024
  • '''Ore''' is a [[resource]] added in [[1.0]]. It is obtained by mining. It is the only resource which is by default not loaded into the containers. Ore is gathered by mining the solid surfaces of planets, moons, [[asteroid]]s or [[comet]]s, using the [['Drill-O-Matic' Mining Exc
    4 KB (737 words) - 01:49, 4 May 2023
  • ...ieve both of these goals in a fuel-efficient way. With [[basic maneuvers]] it is possible to change the orbital shape. ...point away from the orbited celestial body. The periapsis is not shown if it lies under the surface. There might be confusion about from which point the
    16 KB (2,568 words) - 09:02, 3 January 2024
  • ...units long, starting from the origin (zero, angle does not matter because it is a point with no length) and ending at a point 35° from the base axis (t ...ut it is more difficult to figure the length, however in polar coordinates it is trivial to find the length, the downside is its more difficult to know t
    23 KB (3,789 words) - 18:25, 21 June 2021
  • ...by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity. ...ether with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.<br />
    6 KB (895 words) - 02:32, 15 May 2024
  • ...on planets and moons with a suitably dense atmosphere, such as [[Kerbin]]. It can be relied on to bring a Mk 1-2 Command Pod safely down to Kerbin's surf .... If you add it up, its mass is more than those three things combined - so it may seem not to make sense to use this XL version. However, the total drag
    2 KB (303 words) - 13:55, 18 October 2016
  • ..., but [[0.90]]'s change to SAS (to make it dependent on pilot skill) means it doesn't have SAS anymore. ...atalog. Despite the original design having been meant for a plastic model, it's proved itself quite dependable as a full-sized craft.<br />The X is capab
    7 KB (1,218 words) - 21:36, 2 February 2022
  • *It wasn't until C7 released his spaceplane pack in version 0.12 that spaceplan ...lings the multi-stage rockets, however many issues must be considered when it comes to constructing a spaceplane. They can be constructed with several ty
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. ...text=C}} appears shattered, revealing a mysterious glowing artifact inside it
    18 KB (2,925 words) - 00:24, 23 March 2024
  • ...f the rockets), this engine is capable of reversing its thrust. This makes it very useful for backing aircraft into hangars and for rapid deceleration du ...ey plane.png|thumb|left|The wheesley's thrust revert allows planes to have it at the front of its fuselage and still function normally]]
    4 KB (600 words) - 20:54, 15 June 2023
  • ...nd the second highest escape velocity, second only to [[Jool]]. This makes it extremely hard to send missions there because of the [[Eve Effect]]. |Eve is certainly the purplest object in the solar system. It’s one of the larger, most visible objects, mainly because of its very, ve
    16 KB (2,563 words) - 18:48, 20 March 2024
  • ...largest planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [[moon]] [[Ike]]. D ...und Kerbol, making the planet one of the easiest to [[encounter]]. If the planets align properly, using a ballistic insertion burn from 100km, with proper [[
    14 KB (2,206 words) - 18:56, 20 March 2024
  • ...p at an altitude of -100&nbsp;m, instead it will continue descending until it gets to -250&nbsp;m. At this point, anything that hits this altitude at any ...large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green p
    15 KB (2,333 words) - 19:05, 20 March 2024
  • ...s an [[antenna]], used to connect to [[CommNet]] and transmit [[science]]. It is deployable, and must be deployed before use. ...ul than the [[Communotron 16]], and weaker than the [[Communotron HG-55]]. It is the non-relay version of the [[RA-2 Relay Antenna]].
    2 KB (287 words) - 08:24, 10 January 2022
  • ...tive missions, including splashed-down or landed [[craft]] and [[debris]]. It does not include crashed or otherwise ended missions. Any [[celestial body] ...ng south of the [[Vehicle Assembly Building]] with parabolic dishes around it. The coordinates for the tracking station are approximately 0˚ 07’ 37”
    6 KB (912 words) - 08:57, 27 June 2021
  • Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so gre ...distant craft (or back to the [[KSC]]). Upon resuming control of the craft it will appear as if the converter had continued running, with the appropriate
    5 KB (737 words) - 03:44, 24 May 2021
  • A '''fuel tank''' is a dedicated part to contain [[fuel]]s and provide it to the appropriate [[reaction engine]]s or consumers. In the stock game the * [[Ore]]; while not a fuel mixture, it can be processed into [[liquid fuel]], [[liquid fuel]] and [[oxidizer]], or
    11 KB (1,904 words) - 09:12, 17 March 2023
  • Despite being the closest planet relative to [[Kerbin]], it is extremely difficult to get a lander back into orbit around [[Eve]]. Addi Though getting your crew home from the surface of Eve is extremely difficult, it's not impossible.
    10 KB (1,739 words) - 17:34, 5 March 2024
  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...gram. It is an extremely informative add-on, giving you the ability to map planets and moons, showing you your current position, providing you with an informa Start KSP, build a rocket, slap an ISA dish onto it and light your roman candle.
    3 KB (571 words) - 11:36, 23 January 2020
  • ...t the other side of the target's SOI and return to orbiting whichever body it was previously in the SOI of. To reduce velocity and be captured into an or ...ve heat shields. It is possible to use them for atmospheric entry on other planets as well but you will find that they are simply too much dead weight to be c
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  • <!-- This image is old. Please update it with a version from 0.18. [[Category:Planets/pl]]
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  • ...here of unknown composition, though because Kerbin has plants and animals, it can be assumed there is O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. - [[Category:Planets/pl]]
    7 KB (982 words) - 18:29, 17 March 2017
  • ! colspan="4" | Planets ...allows for aerodynamic lift. The celestial bodies with atmospheres are the planets [[Eve]], [[Kerbin]], [[Duna]] and [[Jool]], as well as [[Laythe]], a moon o
    8 KB (1,205 words) - 02:09, 4 November 2022
  • .... The drill must be connected to a craft with an [[ore tank]] in order for it to be able to extract any ore. ...tial body. For asteroid mining, it must penetrate the surface by deploying it, rather than flying the whole craft into position with the drill already ex
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  • ...]]. The terrain is proportionally quite rough, with large ridges that make it resemble a pollen grain. ...t headed for [[Eeloo]] or (if you have the mod installed) one of the outer planets.</ref>
    5 KB (824 words) - 17:57, 21 March 2024
  • ...y stronger than sunlight, and can instantly bleach the surface of anything it is pointed at. For best use, angle the Mk1 so that the lighted area resemb ...rade direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight).
    1 KB (196 words) - 23:51, 9 May 2021
  • ...y-sized engine which runs on [[electricity]] and [[xenon gas]] propellant. It's modeled after the real-world [[w:Hall effect thruster|Hall effect thruste ...hen pairing with solar panels, it is highly recommended to bring more than it needs (slightly less than 9 Ec/s). Not all panels are at peak output during
    7 KB (1,210 words) - 07:44, 19 January 2021
  • ...NovaSilisko</ref> It was rich in hilly terrain and had extensive canyons. It was never implemented due to bugs related to terrain glitches. [[Category:Planets]]
    1 KB (173 words) - 10:23, 31 December 2022
  • ...the space program. funding can also be obtained by mining ore and shipping it back to kerbin. but this will be a investment and will not be very easy. th It's easy to unlock the first four nodes of the tech tree by performing scienc
    5 KB (762 words) - 17:13, 22 January 2023
  • ...s, passing in front of it for a minority of its revolution period. The two planets are locked in a 3:2 resonance, which, coupled with their different inclinat ...% more gravity than the [[Mun]] and is very similar in size. Like the Mun, it has no atmosphere. The physical characteristics of Eeloo are most likely an
    7 KB (1,122 words) - 10:38, 4 April 2024
  • ...terminal velocity of your rocket depends on how aerodynamically you build it. A slim design with aerodynamic nose-cones decreases drag and thus increase ...ng prograde will make your orbit "larger" and burning retrograde will make it "smaller".
    7 KB (1,141 words) - 22:26, 28 November 2018
  • <!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of [[Category:Planets/ru]]
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  • ...s liquid water and an atmosphere with comparable pressure and composition, it is naturally a desirable location for the Kerbals to colonize the outer rea ...rally has plenty of excess delta-V by the time I reach my destination, but it's nice to know that I don't have to be precise with each maneuver. There ar
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...it's a tutorial I made it comprehensive so less experienced players can do it, too. This rocket turned out a bit stubborn. It tended to drift south because
    20 KB (3,570 words) - 15:24, 24 September 2021
  • [[File:orbits.svg|thumb|upright=4.5|Orbits of planets and dwarf planets|center]] ...ll as the first explorable planetary system in [[Kerbal Space Program 2]]. It has [[Kerbol]] as the central body which is orbited by 5 [[planet]]s and 2
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  • <!-- This image is old. Please update it with a version from 0.18. Jet engines do not function in Eve's atmosphere, since it contains no oxygen &mdash; they make noise and consume fuel, but they produ
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  • : I believe this one and the one underneath it, by the way, they sound, enables the game to show the VAB and Flight tutori ...parts to only be attached on one height of each part, usually the middle. It is also buggy and allows moving parts into each other.
    5 KB (724 words) - 23:14, 2 March 2020
  • ...ieve how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to spa ...d decouple the lander from the command module, land it on the moon, launch it back into moon orbit and redock the two vessels. This, however, required a
    16 KB (2,773 words) - 19:57, 2 May 2019
  • ...t on an escape trajectory. Repeated assists are most easily done by using planets. After the previous assist you will most likely need to perform a small co == How to do it ==
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  • ...here of unknown composition, though because Kerbin has plants and animals, it can be assumed there is O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. - [[Category:Planets/sv]]
    7 KB (1,028 words) - 18:29, 17 March 2017
  • ...s]] and some means of lateral propulsion (usually powered wheels) allowing it to move across terrestrial surfaces. Rovers can be driven everywhere except ...the symmetry mode to “mirror” by pressing {{Key press|R}}, or building it in the [[SPH]]. While the rover is being driven, the wheels are smart enoug
    7 KB (1,225 words) - 22:36, 1 March 2023
  • <!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of [[Category:Planets/de]]
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  • ...i snaží splnit. Dosáhnutí takové dráhy s ohledem na optimální využití paliva<ref>Optimální vzletová trajektorie je taková, která (a) minim ...here of unknown composition, though because Kerbin has plants and animals, it can be assumed there is O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. -
    8 KB (1,216 words) - 18:29, 17 March 2017
  • ...oco. Ha due [[moon/it|lune]], chiamate '''[[Mun/it|Mün]]''' e '''[[Minmus/it|Minmus]]'''. ...Jool]] e [[Eve/it|Eve]]) ed il quarto più grande (a parimerito con [[Tylo/it|Tylo]], una luna di Jool).
    11 KB (1,576 words) - 03:17, 25 December 2014
  • ...tutorial will show you how to launch, land and set up a base on any of the planets or moons. Rocket for planets and moons '''without''' atmosphere: http://kerbalspaceport.com/1-launch-5-m
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  • ...of over 23&nbsp;m/s, the TR-2L is the fastest wheel available. This makes it the ideal choice for rovers designed for long-distance exploration tours, m While active, it drains 0.7 [[Electric Charge]] per second (2520 E/hr).
    1 KB (179 words) - 06:04, 31 December 2018
  • ...ke very heavy use of your [[Navball]], so read up on exactly how to 'read' it. * It might be easier to follow a lot of the advice if you understand the [[Termi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...has a nearly spherical shape, and has cleared its neighborhood of debris. It is most likely defined as a dwarf planet by the developers as an asteroid b [[Category:Planets/cs]]
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  • ...yer plugin developed by forum user godarklight, and is available in alpha. It based on [[thread:55835|Kerbal Multi Player]] which isn't developed activel ...[[thread:35852|forums]], some of which have been implemented successfully. It appears after much discussion that solutions center around 5 general catego
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  • ...대해 추가적인 분석이 필요합니다.<!--most likely explanation: it's just a glitch in the procedural terrain generation algorithm --> [[Category:Planets/ko]]
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  • The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released. ...ve the crew take charge of controlling the craft (provided they can handle it){{cn}}
    12 KB (1,583 words) - 14:11, 7 March 2020
  • * This page provides false information about the &Delta;v required in planets with atmospheres. A lot of the information on this page has to be either re If TWR is significantly above, say, 2.0, your rocket will ZOOM! But it might ZOOM too hard for your poor Kerbalnauts. Most rockets, straight off t
    11 KB (1,720 words) - 08:54, 28 May 2022
  • ...you can drag it up high. You will want to add a [[parachute]] to the top, it's a lot easier to land with one of these rather than<!--"then" is not compa ...to use eight way symmetry, just to make sure it's a rock solid joint, but it can be tricky to get the struts to all connect.
    20 KB (3,853 words) - 09:08, 8 April 2014
  • * This page provides false information about the &Delta;v required in planets with atmospheres. A lot of the information on this page has to be either re #Assumption: It takes approximately 1000&nbsp;m/s of &Delta;v to escape Kerbin's atmosphere
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  • ...nding vertically, it slowly turns to the side until by the end of the turn it points sideways. ...ravity turn as "cutting the corner", so to speak. It's a shorter path, so it saves more fuel.
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  • [[File:How Hard Can It Be.PNG|thumbnail|How Hard Can It be]] ==Planets and Moons==
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  • ...la parte della sua rivoluzione. I due pianeti sono bloccati in una [http://it.wikipedia.org/wiki/Risonanza_orbitale risonanza] di 3:2 che, insieme alla l ...una luna ghiacciata di Saturno, e la sua orbita simile a quella di [http://it.wikipedia.org/wiki/Plutone_%28astronomia%29 Plutone], anche se entrambi i c
    3 KB (372 words) - 03:04, 25 December 2014
  • ...] visto che non ha atmosfera nè satelliti. Dalla 0.18, non ha più un'[[w:it:Rotazione sincrona|orbita sincrona]] intorno a Kerbol. ...icile da raggiungere. Inoltre l'assenza di atmosfera (per l'[[aerobreaking/it|aerobreaking]]) o di lune (per la [[Tutorial: Gravity Assist|fionda gravita
    4 KB (517 words) - 03:27, 25 December 2014
  • ...vicinanze della sua orbita dai detriti. Viene spesso definito come [http://it.wikipedia.org/wiki/Pianeta_nano pianeta-nano] dagli sviluppatori che hanno ...a gravità più bassa di ogni altro pianeta nel Sistema Solare di [[Kerbol/it|Kerbol]]. Nonostante venga classificato come pianeta nano dagli sviluppator
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  • ...a Terra). Ha una piccola luna, un asteroide catturato, chiamata '''[[Gilly/it|Gilly]]'''. ...le da raggiungere, richiedendo per raggiungerlo una quantità di [[delta-v/it|delta-v]] inferiore a quella di ogni altro pianeta. Tuttavia una lieve incl
    8 KB (1,111 words) - 03:07, 25 December 2014
  • ...calotte polari più estese. Ha un satellite, la [[moon/it|luna]] '''[[Ike/it|Ike]]; vista la piccola distanza che separa i due corpi e le grandi dimensi ...it|aerobraking]], un viaggio di andata e ritorno fra le orbite di [[Kerbin/it|Kerbin]] e Duna, richiede approssimativamente 1'700 m/s di delta-V, meno di
    8 KB (1,174 words) - 13:10, 27 December 2021
  • ...l/it|Vall]]''', '''[[Tylo/it|Tylo]]''', '''[[Bop/it|Bop]]''', and '''[[Pol/it|Pol]]'''. ...elevata (138.2 km); essa è estremamente densa, ottima per l'[[aerobraking/it|aerobraking]] per rallentare un razzo che la intercetti dopo un viaggio int
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  • #REDIRECT [[:Category:Planets/it]]
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  • #REDIRECT [[:Category:Dwarf planets/it]]
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  • ...craft this small, so it can go very far indeed, as long as something helps it get into orbit first, of course.|Squad}} ...its limited [[TWR]]. On small moons (all of them except for [[Tylo]]) and planets ([[Moho]], barely, and [[Eeloo]]), the probe has enough thrust to land and
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  • <!-- This image is old. Please update it with a version from 0.18.
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  • ...vnote">[http://forum.kerbalspaceprogram.com/threads/114430-Devnote-Tuesday-It%E2%80%99s-All-In-The-Details| March 31st, 2015 Devnotes].</ref> The commona ...ped on all Kerbonauts by default. Unequipping the jetpack visually removes it from the Kerbonaut's back as well.
    10 KB (1,630 words) - 17:50, 5 June 2022
  • ...ble options for parts, such as increased fuel flow options and autostruts. It is recommended for new players to leave this disabled. ** When enabled, it will ask for confirmation when quitting a running game.
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  • [[File:How Hard Can It Be.PNG|thumbnail|Jak těžké to může být?]] ==Planets and Moons==
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  • ...[[w:File:Flag of the United Federation of Planets.svg|United Federation of Planets]] in this case)]] ...ry (<code>GameData/<mod>/Flags</code>). New flags can be added and used if it is placed in this or similar folder. A flag filename can have spaces; under
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  • <!-- This image is old. Please update it with a version from 0.18. [[Category:Planets/es]]
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  • ...th winglets to steer. Note that as you descend deeper into the atmosphere, it gets harder to move at all, rendering RCS and winglets useless. [[Category:Planets/de]]
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  • ...and distance as well as the visibility of the facility, that there are no planets or moons in between, don't affect the transmission in any way. ...tenna's own right-click menu command is used to initiate the transmission, it will attempt to immediately transmit all data stored in all science modules
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  • ..., Colombia STS-1 ('81) & STS-5 ('82) and Atlantis STS-30 / Magellan ('89). It also includes fictional shuttle rendezvous with the (Russian) Mir station. ...s it includes the Inertial Upper Stage (IUS) for sending payloads to other planets.
    9 KB (1,312 words) - 23:20, 5 March 2022
  • ...e actual page of a body also shows the gravitational parameter directly so it doesn't need to be multiplied by ''G''. ...an ellipse/circle which is not changing or being altered by other bodies. It also assumes the sun's rays are parallel across the orbiting planet, althou
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  • ...planet, Jool, it was planned to have "At least 20" smaller moons orbiting it.<ref name="nova june" /> This gas planet would most likely have been the Ke ...as it's real life counterpart, Saturn, has them. In the prototype picture it shows that the planet has a mostly bluish hue.
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  • {{merge|Tutorial:Making Planets}} ...ng, a mod called Kopernicus was released and found, making it easy to make planets.
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  • * Tweaked some parameters on the SAS to make it more responsive. * It is now possible to assign crew manually to missions before launch, both fro
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * It is now possible to assign crew manually to missions before launch, both fro ...n, letting you set the ship's attitude without having to constantly toggle it.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...occasion of the first anniversary of KSP, and gave some information on it. It only talks versions 0.0 to 0.4, and does not address versions between 0.4 a ...just showed a rocket take off automatically, without being able to direct it.
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  • * 3 additional gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currentl * Maxmaps has gone on record with claiming new planets are, "a big maybe."<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_
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  • ...an approximately 2000 kilometers radius and an extremely thick atmosphere. It also might have a moon with faint rings. [[Category:Planets]]
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  • ...ficient [[experience]], throughout the craft, without returning to Kerbin. It provides access to [[KerbNet]] and a "Clean Experiments" action that can re The lab has a maximum occupancy of two Kerbals. It must contain at least one [[kerbonaut]] in order to process the results of
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  • ...won't stop at an altitude of 0, instead it will continue descending until it gets to -250&nbsp;m. At this point anything that hits this altitude at any ...ts wholesome coloration. <br><br> If you look at Jool through a telescope, it is fuzzy.
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  • *Get into a 300&nbsp;km orbit around Kerbin with it. The L4 Planet Finder was a space-and-ground mission for observing planets past Duna and their moons.
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  • ...ed probe core onboard, here an unkerballed probe can only be controlled if it can communicate with KSC via antennae. Specifically, any two crafts can com ..., the only antenna we have is (somewhat) safely hidden in Mission Control, it is omnidirectional and has a range of 75&nbsp;Mm. This is enough to reach t
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  • ...attached to any spacecraft after editing the part's config file, allowing it to be under any part category entered. ...er's glowing cracks. Because any class of asteroid can be a magic boulder, it's possible to collect class A "Tiny" magic boulders and put them around the
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  • ...in mere moments of real time when time acceleration is activated in game. It's also possible for multiple contracts to be completed by the same craft.<r If you don't like a contract from the outset, you can decline it, by pressing the 'Red X' in the mission details. Doing so incurs the 'Decli
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  • ...through starting the game, choosing a rocket, launching it, and returning it safely to Earth. Or Kerbin. Then you'll send three bold Kerbonauts into orb ....) is actually the beginning of a long progress bar. Depending on your PC, it may take 1–3 minutes for the game to load. Overmodders (see [[Plugins]])
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  • ...'''SOI''', indicates the spherical space around a celestial body in which it has sole gravitational influence on a [[craft]], [[Kerbal]], or other objec ...nd. Although the [[w:two-body problem|two-body problem]] is also solvable, it isn't used in Kerbal Space Program because the orbits of the celestial bodi
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  • [[Category:Planets/hu]]
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  • * It is now possible to assign crew manually to missions before launch, both fro ...n, letting you set the ship's attitude without having to constantly toggle it.
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  • <!--most likely explanation: it's just a glitch in the procedural terrain generation algorithm --> [[Category:Planets/ja]]
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  • ...se [http://ksp.olex.biz/ Olex's Transfer calculator] to determine when the planets are correctly aligned. Check to see if Eeloo is '''In Front''' of Kerbin. ( ...aren't) or that the destination is in a circular orbit (it isn't) and thus it is normally more efficient as you do not have to correct for this.
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  • ...e percentage widths but it doesn't really work well. If you know how to do it properly so that similar data between tables are aligned vertically, please ...some table borders are randomly thicker - I have no idea why or how to fix it :( -->
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  • <!-- This image is old. Please update it with a version from 0.18. <!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of
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  • ..."Panther" Afterburning Turbofan]], although in another branch of the tree. It is the only jet engine with large [[radial size]], and built in [[air intak ...ngars. Since aircraft are usually built with more than one of this engine, it can also be handy for making sharp turns on the ground, since one engine ca
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  • ...list. Please Modders don't adds your own addon :), waits for a user to do it for you. ...he control of distant probes, making navigation really harder with distant planets
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  • ...Aerospace Research] : adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly. ...he control of distant probes, making navigation really harder with distant planets.
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  • ...e game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks.
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  • ...ction of a manned interplanetary mission is now no longer science fiction. It's a reality. Go expand across the [[Kerbol System]]! *Land it on [[Minimus]] (the Flats seem like a good choice!).
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  • ...[Wikipedia:Isaac Newton|Isaac Newton]] and the development of these ideas. It should be noted that these explanations are not entirely rigorous and are s ...s nothing pushing us backwards. Imagine you are in space, and there are no planets or stars or anything but you. If you are moving, you will keep moving in a
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  • ...r necks, the Rocket Engineers have drawn out a plan to scope out a orgy of planets to land on. With probes, of course. Manned missions are way less safe than ...lion pieces, but it is perfect for a robotic lander to latch a sample from it. Here are the requirements:
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  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
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  • *'''Cancel''': Upon pressing, it resets the settings to their last saved values. ...eases, gameplay slows down, as more calculations happen every game second. It slows down, but not in the usual way. There is no lag, but now one second t
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  • ** This also makes it an excellent guideline to use for placing satellites into exact inclination ...(Aside from a tenuous coat of height color map) and Jool (As a gas giant, it must be manually colored)
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  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
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  • ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you ...because either there is no node to attach it to (if it requires nodes), or it is currently "clipping" (colliding) with a previously placed part. If symme
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  • ...ant to orbit on the same plane as another object (planet, ship, etc.), set it as your target in the map view. You will see two green arrows, labeled "asc ...le if it's passing through the descending node, and the angle is negative, it should burn normal[[File:Normal.svg|24x24px|frameless|default]] (North from
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  • ...nced player. Least realistic of all options since it introduces warping of planets and/or other objects that require sometimes illogical reconciliation, parad Just as it says. No Time Warp. Games are loaded from a KSP gamesave file to a server,
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  • ...いるのです。Readers are encouraged to convince themselves of this, it is easier to see in a highly eccentric orbit than in a circular orbit, more
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  • ...d information on each subject. This manual is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you
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  • ...stions, such as the formation of [[Planet|planets]] and the destruction of planets. #Find an asteroid at least a size C that will strike Kerbin. Redirect it with a manned vessel and return to Kerbin.
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  • ...ons. The experience system is enabled by a difficulty setting. By default, it is enabled in [[career|Career mode]], disabled in [[Sandbox]] and [[Science ...d is not cumulative, so orbiting the [[Mun]] (3 XP) and planting a flag on it (5 XP) will only ever grant a total of 5 XP, not 8 or more (even if done on
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  • ...shorter orbital period than the first satellite, and it will move ahead of it a little each orbit. Once you're happy with its position relative to the fi ...e other two satellites (and them back to it) and mission control and place it in an orbit to make a triangle with the others. Hopefully your satellites n
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  • #Drop must make it to Laythe's surface unharmed ...uel and other necessities to the area. They decided to reach out to closer planets instead...
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  • ...kwise (from the perspective of camera > ship > orbited object), will cause it to line up with the other orbit. ...ograde - 90 degrees on the horizon will rotate the orbit counterclockwise. It may take a few rotation sessions to perfect your orbit but this will allow
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  • On planets with an atmosphere, spaceplanes will be the most efficient way of going fro Of course you can speed it up with the EVA jet pack, but you'll run out fuel pretty quickly.
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  • ...]] and [[Eve]]. Jool's moon [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on Tylo is about 5&nbsp;k ...ound Kerbin is one of the first things budding space programs strive for. It is said that he who can get his ship into orbit is halfway to anywhere.
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  • [[File:How Hard Can It Be.PNG|thumbnail|Quão difícil isso pode ser?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
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  • ...ayer to recover a part, a Kerbal, or both, and can spawn on the surface of planets, with "props" nearby. * Shift+Clicking a 'frozen' part in the editor will detach it from its parent.
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  • ...Ringle from [[Krag's Planet Factory]] Mod acts like a moon with rings, but it does not orbit Gas planet 3 [[Category:Planets]]
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  • ...lanet to [[Kerbol]], making it the first out of the current seven [[planet|planets]]. You should not attempt this mission if you haven't done a mission return Moho has low gravity, so it is easy to get off the surface. For this stage, make something that can get
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  • .... The drill must be connected to a craft with an [[ore tank]] in order for it to be able to extract any ore. ...o additional effect). Since this type is far smaller than the basic model, it is recommended for use on the more abundant deposits.
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  • ...w has a much more specific set of constraints before it generates, to give it much more consistent and realistic altitudes, speeds, and envelopes. ...tract types]] for space walking, crew transfers, and flight on atmospheric planets.
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  • ...t is the first engine allowing for reasonable extended atmospheric flight. It is also the only jet engine with a tiny form factor, allowing for some fun ...hat 'low fuel efficiency' has to be seen only referring to jet engines, as it is still better than all (atmosphere-usable) rocket engines by a factor of
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  • == Creating Your Own Planets == ...in Kerbal Space Program, allowing for new planets to be added and existing planets to be modified or removed entirely.
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  • ...itless number, which contributes to the overall power rating of the vessel it is attached to. A connection can be established between two vessels when th ...will be an increase in the Vessel Power when adding each new antenna, but it will be very small and will not have a noticeable effect on the result}}
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  • [[File:How Hard Can It Be.PNG|thumbnail|Ne kadar zor olabilir?]] ==Planets and Moons==
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  • ...iven body and shine a little light on the math of it and an easy way to do it. This is a pretty theoretical tutorial. There is no way around this, really For simplicity this guide assumes an occlusion of 1 for planets and a target orbit with an eccentricity of 0. With higher or lower settings
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  • ...tenna; it can boost signals from other vessels, bouncing them back to KSC. It is deployable, and must be deployed before use. It is the weakest relay antenna, weaker than the [[RA-2 Relay Antenna]].
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  • ...onnect to [[CommNet]] and transfer [[science]]. It is a [[relay]] antenna; it can boost signals from other vessels, bouncing them back to KSC. ...e [[HG-5 High Gain Antenna]], and weaker than the [[RA-15 Relay Antenna]]. It is the relay equivalent of the [[Communotron DTS-M1]].
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  • ...onnect to [[CommNet]] and transfer [[science]]. It is a [[relay]] antenna; it can boost signals from other vessels, bouncing them back to KSC. ...the [[RA-2 Relay Antenna]], and weaker than the [[RA-100 Relay Antenna]]. It is the relay equivalent of the [[Communotron HG-55]].
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  • ...bal Space Program]], the majority of features are removed, with only a few planets/moons left on the game. It is extremely hard to break through [[Kerbal|Kerbal's]] relatively strong gr
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  • ...Relays can extend the range of such connections and bounce signals around planets and moons that would otherwise occlude. Science transmission receives a bon * Gave KerbNet auto-refresh settings to allow it to refresh without player intervention.
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  • ...s an [[antenna]], used to connect to [[CommNet]] and transmit [[science]]. It is deployable, and must be deployed before use. ...han the [[Communotron DTS-M1]], and weaker than the [[Communotron 88-88]]. It is the non-relay version of the [[RA-15 Relay Antenna]].
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  • ...n-board. It also has a mini-probe that sits above the cockpit, which means it can be either manned or unmanned; perfect for players who don't now if they {{Quote|While the Crater Crawler can be used on Kerbin if you're gentle, it really shines on a low G moon such as the Mun, where the built in thrusters
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  • ...levation for potential ΔV savings on subsequent takeoffs from atmospheric planets (notably [[Eve]]), place waypoints for future reference and scan for anomal || Biome Mode is significantly different from Terrain Mode in that it presents you with a false-colour map of the [[Biome|biomes]] under the craf
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  • ...of [[EAS-4 Strut Connector|EAS-4 Strut Connectors]] to the rocket to keep it from wobbling. ...cro Landing Strut|LT-05 Micro Landing Struts]] and the whole Middle Stage. It's okay if you don't want to land the first time you go to the [[Mun]].
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  • * Hermes I is an unmanned designed to test the concept of infinite use ships (It must be able to land on Moho) # Batteries (must be able to run Plant and drill through any planets night)
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  • Named by its author, wiki user [[User:Sir_Exley|Sir Exley]], it is an approach to getting an encounter with a target planet without having ==== Planets outside your original orbit ====
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  • ...of [[List_of_story_line_contracts| story line contracts]] in career mode. It allows you to do several tasks to show that all the celestial bodies have b This part will only be use for the EVA/Transfer/Rendezvous/docking mission. It must contain at minimal
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  • ...It has an extremely large semimajor axis and eccentricity, suggesting that it is a large comet. [[Category:KSP 2 Planets]]
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  • ...ered surface. It also appears to be a somewhat large moon due to how round it is and the relatively small size of its craters. Donk is an exomoon in the ...t! We are still making adjustments to the distance of Gurdamma's moon, but it'll still be both close and fast-orbiting (and Gurdamma has a very short day
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  • ...of this little space rock, it looks to be close to the size of [[Duna]]. It is theorized to be in the [[Tuun System]]. ...f is mostly known for the huge crater sea on its surface. It's unknown why it has this giant ocean, but one theory is that a proto planet collided with P
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  • ...|terrain scatter]]. Terrain scatter tends to be more prolific and can make it difficult to identify surface features. The largest difference is surface f ...several different types of surface feature, including rocks (found on most planets and moons), and planet-specific features such as the Vall cryovolcanoes or
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  • ...nt from asteroids and it has some lava lakes scattered across the surface. It also has large lakes and oceans of water filled craters. Gurdamma will have ...phere likely consisting of steam, carbon dioxide and nitrogen (considering it to be an early Earth analog). The atmosphere appears to be not as thick as
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  • ...n [[Kerbin|Kerbin]]. It has an atmosphere that is dense but not very high. It is theorized to be in the [[Deb Deb|Debdeb System]], but this is unconfirme [[Category:KSP 2 Planets]]
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  • This is a list of all planets within [[KSP 2]], either confirmed, or unconfirmed. == Confirmed Planets ==
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  • ...have has a high inclination orbit, however, this could change on release. It will be added in either the upcoming [[Interstellar Update]] or [[Explorati Merbel's landforms are mostly covered with ice. Merbel also has oceans. It is still unknown what the oceans are made of, but possibilities include wat
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  • Charr is a new exoplanet that will be added to [[Kerbal Space Program 2]]. It is the innermost confirmed planet of [[Deb Deb|Debdeb]]. Little information ...ld of iron." Charr is likely rich in iron and other metals, which may make it an excellent body for resource extraction. This may give players an incenti
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  • | <center>61.24Gm (Dres, Jool & Eeloo if close, other planets always)</center> | <center>70.71Gm (Jool & Eeloo if close, other planets always)</center>
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  • ...spin it fast enough. The advanced user can even find this useful on other planets with an atmosphere.|manufacturer=WOAE}}
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  • ...spin it fast enough. The advanced user can even find this useful on other planets with an atmosphere.|manufacturer=WOAE}}
    404 bytes (57 words) - 11:33, 12 July 2019
  • ...spin it fast enough. The advanced user can even find this useful on other planets with an atmosphere.|manufacturer=WOAE}}
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  • ...ne requires intake air, so it only works on [[Kerbin]] and [[Laythe]]. One planets or moons that have a non-breathable atmosphere ([[Eve]], [[Duna]], [[Jool]]
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  • ...f liquid, usually saltwater. There are three bodies which have oceans: two planets, [[Kerbin]] and [[Eve]], and [[Laythe]], a moon of Jool, which is both the ...ns of liquid water. Laythe's oceans appear to be saltier than Kerbins', as it does not freeze at 'normal' freezing temperatures (about 0* Celsius, 32* Fa
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  • ..., however, if possible, the [[Probodobodyne HECS]] is a good first choice. It is important to verify the probe body includes a reaction wheel as you will ...the equipment on the satellite. While an engine can provide limited power, it is best to outfit solar panels to also aid in replenishing power to the bat
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  • ...econnaissance satellites will likely wait a long time between targets, but it also means that there may be several opportunities to perform individual me ...ythology as a fiery place with oceans of flowing lava. In reality however, it’s much less interesting. <br />
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  • Since Gup is far out from Gurdamma, it may be a large piece of ejecta thrown out into a highly elliptical orbit af [[Category:KSP 2 Planets]]
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  • == Planets == Debdeb is home to many planets and celestial bodies. The only confirmed celestial bodies are (from innermo
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  • Upon discovery it was touted as a 'Second Kerbin' - but that frenzy died down quickly after d The largest of the planets, Juni was also to boast the largest ring system and most moons.
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  • ...e's code the names [[Tuun System|Tuun]] and [[Qeg System|Qeg]] were found. It will be added in the Exploration update. The only information on the second star system is that it will be added to KSP2 right after [[Deb Deb]].
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  • ...also appears in a list of planets in the Debdeb system in the game files. It has one moon, [[Umod]]. [[Category:KSP 2 Planets]]
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  • ...ystem is offset by 3.6 X axis and 1.1 Z axis units from [[Kerbol]], making it the second closest of the other star systems, and roughly analogous in posi A list of celestial bodies found in the game code lists these planets and moons in the Tuun system:
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  • ...here in the files it is listed as orbiting Tuun directly, which would make it a planet. ...h the name, suggest this may be a habitable, potentially vegetated, world. It has a purple planetshine color.
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  • ...[[Kerbal Space Program 2]]. Little is known about this mysterious planet. It is potentially the scrapped [[Gas planet 2]]. [[Category:KSP 2 Planets]]. It could also be based off the concept that NovaSillsko had for the easter egg
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  • ...rt''' is located at the bottom of the Mohole, near the north pole of Moho. It is a heart-shaped rock formation. Discovered by Koriolis on the Intercept D ...tion that is supported by three pillars on the bottom and becomes bluer as it gets taller. Discovered by The Space Peacock on the Intercept Discord. (x:
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  • ...small gyroscopes to help provide stability without the use of thrusters. It would take too long to explain how something spinning at high speed can hol | When you need to say goodbye, do it with explosions.
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  • ..., because it's harder to know if another trajectory would work better (and it's tedious/impossible to check all the different routes). ...ain if it's only 90° ahead. TWR has no impact on δv required (as long as it's high enough that ~nearly all time is spent burning prograde = horizontal)
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  • :''Please leave this page here: I'm doing some tests to see if it is possible to separate KSP and KSP2 info in several pages. Thanks!'' [[Us ...se it "is content to 'hang out' with other space objects"; in other terms, it has asteroids in close proximity.
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  • ...<br/><br/>The light scanning arm is capable of independent work on distant planets, analyzing the geology and composition of rocks and other surface features Once the surface feature is found, get close to it and right-click on the arm to start the scan. The ship must be at a full st
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  • * Revamped Jool, giving it a new animated shader and high resolution textures. * Fixed a localization issue on the Strategies occurring on FR, IT and PT
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  • ...rgeted at version 1.10.1, which is the latest version as of this writing. It assumes the availability of all expansions, but no mods. Obviously, those ...e, including but not limited to elsewhere on this wiki. For one, a lot of it is outdated by now. While this guide will presumably also be outdated some
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  • ...ith their high inclination orbits and highly elliptical orbits, which make it so that you may only get one shot or have to wait for hundreds of years, so Comets also are the only objects (besides planets and stars) that have names, unlike [[Asteroid|asteroids]]. For example an a
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  • ...math> die lokale Fallbeschleunigung (normalerweise die Anziehungskraft des Planets)}} #Assumption: It takes roughly 2500&nbsp;m/s of &Delta;v to escape Kerbin's atmosphere befor
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  • ...video game developed by Intercept Games and published by Private Division. It is the sequel to 2015's [[Kerbal Space Program]] and released in early acce ...e Program 2, with some of Star Theory's employees brought into it, leaving it unclear what Star Theory's remaining role on the title was. Later reporting
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  • ...ally what you want, so that you can avoid extra torque when you don't want it. ...happen if one engine is firing while the other(s) to balance it are not. It can also happen if something goes awry and blows up some but not all of you
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  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
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  • ...erbals that pilot your craft. If you don't know where to start, then leave it to me. ...ually pretty easy because you can launch a craft, then immediately recover it afterwards for ten times the funds.
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