Difference between revisions of "Mk16 Parachute"
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+ | {{Partbox | ||
+ | |Name=Mk16Parachute | ||
+ | |Role=Parachute | ||
+ | |File=Parachute-open.png | ||
+ | |Costs=422 | ||
+ | |Mass=0.3 | ||
+ | |More= | ||
+ | {{PB-more|Deploy altitude|500 m}} | ||
+ | {{PB-more|Fully deployed drag|55}} | ||
+ | |cfg=Parts/parachute single/part.cfg | ||
+ | |since=v0.7.3 | ||
+ | }} | ||
+ | The '''Mk16 Parachute''' module is primarily used to slow the descent of the [[Command Pod Mk1]]. | ||
+ | |||
+ | == Usage == | ||
+ | When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent. | ||
+ | |||
+ | == Description == | ||
+ | {{Quote | ||
+ | |The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship. | ||
+ | |unknown engineer}} | ||
+ | |||
+ | == Changes == | ||
+ | ''see also: [[Version History]]'' | ||
+ | ; v0.9 | ||
+ | * Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning | ||
+ | * Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned) | ||
+ | * Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level | ||
+ | * ''(undocumented)'' Parachutes no longer deploy outside of the atmosphere | ||
+ | ; v0.8.5 | ||
+ | * Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed) | ||
+ | * Added some sound effects for the parachute opening | ||
+ | * Added cfg-definable parameter for parachute autodeployment delay | ||
+ | ; v0.7.3 | ||
+ | * Initial release | ||
+ | |||
+ | {{Parts}} |
Revision as of 04:05, 31 August 2011
The Mk16 Parachute module is primarily used to slow the descent of the Command Pod Mk1.
Usage
When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent.
Description
“ | The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship. — unknown engineer |
” |
Changes
see also: Version History
- v0.9
- Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
- Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
- Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
- (undocumented) Parachutes no longer deploy outside of the atmosphere
- v0.8.5
- Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
- Added some sound effects for the parachute opening
- Added cfg-definable parameter for parachute autodeployment delay
- v0.7.3
- Initial release