Difference between revisions of "Mk16 Parachute"

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(Changes)
(added 2 items to changes list for v0.9)
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== Changes ==
 
== Changes ==
 
''see also: [[Version History]]''
 
''see also: [[Version History]]''
; v0.9.0
+
; v0.9
 
* Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
 
* Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
 
* Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
 
* Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
 +
* Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
 +
* ''(undocumented)'' Parachutes no longer deploy outside of the atmosphere
 
; v0.8.5
 
; v0.8.5
 
* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
 
* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)

Revision as of 16:44, 13 August 2011

Template:Partbox

The Mk16 Parachute module is primarily used to slow the descent of the Command Pod Mk1.

Usage

When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent.

Description

The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship.

unknown engineer

Changes

see also: Version History

v0.9
  • Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
  • Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
  • Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
  • (undocumented) Parachutes no longer deploy outside of the atmosphere
v0.8.5
  • Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
  • Added some sound effects for the parachute opening
  • Added cfg-definable parameter for parachute autodeployment delay
v0.7.3
  • Initial release