Difference between revisions of "Small Inline Reaction Wheel"

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(Some missed 0.18 changes.)
m (Adjusted some wording; corrected a typo.)
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== Usage ==
 
== Usage ==
S.A.S. modules do not have to be placed anywhere in particular to function, however it will cease to function if jettisoned. They appear to function on a stability:mass ratio and the effect can be enhanced by adding additional S.A.S. modules. Often a single S.A.S. module isn't enough. It is worth considering that they do add to the mass of your ship; if you require a lot of S.A.S. modules to get a large ship off the ground, you should think about distributing them such that they are dropped along with your earlier stages.
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S.A.S. modules do not have to be placed anywhere in particular to function. However, it will cease to function if jettisoned. They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional S.A.S. modules. Often a single S.A.S. module isn't enough.  
 +
 
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Each S.A.S module adds 0.07 to the mass of your ship; if you require a lot of S.A.S. modules to get a large ship off the ground, consider dropping them with your earlier stages when you no longer need them.
  
 
== Changes ==
 
== Changes ==
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* (Undocumented) Torque increased from 10 to 20, Ki/Kp/Kd changed from 1.0 / 3.0 / 5.0 to 0.0 / 5.0 / 3.5
 
* (Undocumented) Torque increased from 10 to 20, Ki/Kp/Kd changed from 1.0 / 3.0 / 5.0 to 0.0 / 5.0 / 3.5
 
;{{Version|0.11.0|}}
 
;{{Version|0.11.0|}}
* ''(undocumented)'' SAS now use angular momentum instead or angular velocity - takes into account inertia momentum of the ship [http://forum.kerbalspaceprogram.com/index.php?topic=2905.msg31614#msg31614 ]
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* ''(undocumented)'' SAS now use angular momentum instead of angular velocity - takes into account inertia momentum of the ship [http://forum.kerbalspaceprogram.com/index.php?topic=2905.msg31614#msg31614 ]
 
;{{Version|0.9|}}
 
;{{Version|0.9|}}
 
* ''(undocumented)'' Tweaked Kd, Ki and Kp parameters
 
* ''(undocumented)'' Tweaked Kd, Ki and Kp parameters

Revision as of 18:30, 14 February 2013

Template:Partbox

The S.A.S. Module is a toggleable module that provides SAS functionality, a sort of Autopilot to stabilize and help keep a rocket on course. It is one of the parts featured in the demo version of the game.

Description

SAS: Stability Augmentation System, Spin Auto-Stabilizer, Sickness Avoidance Solution. Whatever you choose to call it, it makes the ship stop spinning around.

O.M.B. Demolition Enterprises

Usage

S.A.S. modules do not have to be placed anywhere in particular to function. However, it will cease to function if jettisoned. They appear to function on a stability:mass ratio, and the effect can be enhanced by adding additional S.A.S. modules. Often a single S.A.S. module isn't enough.

Each S.A.S module adds 0.07 to the mass of your ship; if you require a lot of S.A.S. modules to get a large ship off the ground, consider dropping them with your earlier stages when you no longer need them.

Changes

0.18
  • Retextured
  • (Undocumented) Mass reduced from 0.8 to 0.07, cost reduced from 2300 to 600
  • (Undocumented) Torque increased from 10 to 20, Ki/Kp/Kd changed from 1.0 / 3.0 / 5.0 to 0.0 / 5.0 / 3.5
0.11.0
  • (undocumented) SAS now use angular momentum instead of angular velocity - takes into account inertia momentum of the ship [1]
0.9
  • (undocumented) Tweaked Kd, Ki and Kp parameters
0.8.5
  • Exposed Kd, Ki and Kp parameters for tuning the SAS module
0.8
  • SAS toggle with 'T' key
0.7.3
  • Initial Release