Difference between revisions of "Mobile Processing Lab MPL-LG-2"

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(*afaik you must left click all hatches; -you; *simplified table (It's not primarily about the experiment's result); *recovery is only important when you use it for storage;)
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The '''Mobile Processing Lab MPL-LG-2''' allows [[Science|scientific data]] to be transmitted with higher efficiency and to reuse the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] after transmitting their result.
 
The '''Mobile Processing Lab MPL-LG-2''' allows [[Science|scientific data]] to be transmitted with higher efficiency and to reuse the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] after transmitting their result.
  
The module needs its full capacity of two Kerbals to work. Note that it is not a command module; any craft it's a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crewmembers can be added in the [[Crew]] tab before launch. Using the module also consumes [[electricity]].
+
The module needs its full capacity of two Kerbals to work. Note that it is not a command module; any craft it's a part of will need a probe body or [[command pod]] to be piloted. It starts unmanned by default, but crewmembers can be added in the [[Crew]] tab before launch. The Lab does not provide portraits and [[IVA]]. In order to get them on an EVA, the crew hatch can be left clicked. Using the module also consumes [[electricity]].
  
== Purpose ==
+
== Scientific usage ==
 
===Processing===
 
===Processing===
  
The lab can ''process'' science from any attached science part including those on docked vessels. Once processed, experiments will yield 50% more Science Points compared to unprocessed data: for example, if the standard Transmit Value for a given experiment is 30%, the Lab pushes this by 15 percentage points to 45%. Processing consumes electricity (see below).
+
The lab can ''process'' science from any attached science part including those on docked vessels. Once processed, experiments will yield 50% more Science Points compared to unprocessed data: for example, if the standard Transmit Value for a given experiment is 30%, the Lab pushes this by 15 percentage points to 45%. Processing consumes electricity.
  
 
===Storing===
 
===Storing===
  
While the transmission boost is quite substantial, it cannot replace recovery of science results. The Lab has no immediate effect on data you keep, but it can store an infinite amounts of scientific results -- even multiple copies from the same experiment in the same situation & biome. This won't happen automatically, though: some Kerbal has to go on EVA and make the rounds, manually [[Science#Recovering the results while leaving the equipment: Taking and Storing Data|collecting]] the data from every instrument.
+
While the transmission boost is quite substantial, it cannot replace recovery of science results. The Lab has no immediate effect on data kept, but it can store an infinite amounts of scientific results. It is the only part which allows even multiple copies from the same experiment in the same situation and biome. This won't happen automatically, though: Kerbals have to go on EVA and make the rounds, manually [[Science#Recovering the results while leaving the equipment: Taking and Storing Data|collecting]] the data from every instrument.
 +
 
 +
The Lab is quite fragile, withstanding only impacts up to 6 m/s. It takes ridiculous amounts of [[parachute]]s to land it safely. Other approaches to the problem trade in a few chutes for lander legs, or tiny engines and a minuscule fuel supply to pull dampen the impact. If the lab doesn't store any experiments and crew, it is of course possible to simply ditch it and let it crash.
  
 
===Cleaning===
 
===Cleaning===
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Once their science has been either taken or transmitted, the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by ''cleaning out'' these experiments.
 
Once their science has been either taken or transmitted, the [[Mystery Goo™ Containment Unit]] and [[SC-9001 Science Jr.]] modules can be reset for reuse by ''cleaning out'' these experiments.
  
== Actually using the Lab ==
+
=== Energy requirements ===
 
+
For each [[Mit]] of scientific data, the lab requires 10 [[Electric charge|E]]. The scientific data is determined by the base value multiplied by the data scale which is for most experiments 1. Cleaning requires the same amount as processing it. Although the total amount of electric charge required is high, the lab only slowly requires that energy. Only a few [[solar module]]s are required and batteries can buffer most of the energy. It will also only require energy while cleaning and processing.
===Leaving the Lab===
 
Kerbals in the Lab do not show up among the ordinary crew members. In order to get them on an EVA, you have to click on the Lab's Crew Hatch -- and left-click at that, other than the common right-click. There is also no IVA ability for the lab.
 
 
 
===Energy Requirements===
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Experiment
 
! Experiment
| Surface Sample
+
| [[Surface Sample]]
| Mystery Goo Observation
+
| [[Mystery Goo Observation]]
| Materials Study
+
| [[Materials Study]]
| Temperature Scan
+
| [[Temperature Scan]]
| Atmospheric Pressure Scan
+
| [[Atmospheric Pressure Scan]]
| Seismic Scan
+
| [[Seismic Scan]]
| Gravity Scan
+
| [[Gravity Scan]]
| Atmosphere Analysis
+
| [[Atmosphere Analysis]]
 
|-
 
|-
! Required part (tech tree lvl)
+
! Processing energy (E)
| One Kerbonaut
+
| 300
| [[Mystery Goo™ Containment Unit]] (2)
+
| 100
| [[SC-9001 Science Jr.]] (4)
+
| 250
| [[2HOT Thermometer]] (5)
+
| 80
| [[PresMat Barometer]] (6)
+
| 120
| [[Double-C Seismic Accelerometer]] (7)
+
| 500
| [[GRAVMAX Negative Gravioli Detector]] (8)
+
| 600
| [[Sensor Array Computing Nose Cone]] (8)
+
| 2000
|-
 
! Base value
 
| 30
 
| 10
 
| 25
 
| 8
 
| 12
 
| 20
 
| 20
 
| 20
 
|-
 
! Maximum value
 
| 40
 
| 13
 
| 32
 
| 8
 
| 12
 
| 22
 
| 22
 
| 24
 
|-
 
! Data scale
 
| 1
 
| 1
 
| 1
 
| 1
 
| 1
 
| 2.5
 
| 3
 
| 10
 
|-
 
! Transmission efficiency
 
| 25%
 
| 30%
 
| 20%
 
| 50%
 
| 50%
 
| 45%
 
| 40%
 
| 35%
 
 
|-
 
|-
 
! Processing bonus
 
! Processing bonus
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| +20%
 
| +20%
 
| +17%
 
| +17%
|-
 
! Processing energy (E)
 
| 300
 
| 100
 
| 250
 
| 80
 
| 120
 
| 500
 
| 600
 
| 2000
 
 
|}
 
|}
 +
For example cleaning out three of each will require 1050 E over the course of about two minutes. As there will usually be long idle times between two clean-outs, you probably need mostly batteries and only a few solar modules.
  
Cleaning a Goo or Materials Container requires the same amount as processing it. Even if you don't process and transmit, merely cleaning out three of each will require 1050 Electricity Units over the course of about two minutes. As there will usually be long idle times between two clean-outs, you probably need mostly batteries and only a few solar modules.
+
== Usage scenarios ==
 
+
{{Stub|section|These look like [[tutorials]].}}
===Safely(!) Returning the Lab to Kerbin===
 
 
 
The Lab is quite fragile, withstanding only impacts up to 6m/s. It takes ridiculous amounts of parachutes to land it safely. Other approaches to the problem trade in a few chutes for lander legs, or tiny engines and a miniscule fuel supply to pull the brakes shortly before impact. Test your design before actual use.
 
 
 
==Usage Scenarios==
 
  
 
===Docking Space-Lab===
 
===Docking Space-Lab===
  
A lander performs all experiments as usual, but rather than returning home, it docks with a Laboratory; EVA over all experiments, take/collect data, board Laboratory. The data is now safely stored in the Lab. You may clean out the experiments and re-use the same lander. Return the lab to Kerbin when done.
+
A lander performs all experiments as usual, but rather than returning home, it docks with a Laboratory in orbit; EVA over all experiments, take/collect data, board Laboratory The data is now safely stored in the Lab. You may clean out the experiments and re-use the same lander. Return the lab to Kerbin when done.
  
 
It's recommended to have ladders (at least) on the Materials Containers: the margin of error between "close enough to take the data" and "bouncing off" is rather small. It'd be nice if you could touch off all instruments while climbing a single ladder, though this would make for a tall assembly.
 
It's recommended to have ladders (at least) on the Materials Containers: the margin of error between "close enough to take the data" and "bouncing off" is rather small. It'd be nice if you could touch off all instruments while climbing a single ladder, though this would make for a tall assembly.
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Integrate the Lab in the Lander, do the data gathering and instrument cleaning on-site. No risk of poor kerbals drifting off into space. You may bring enough fuel in order to make several small hops and visit different biomes before you need to re-orbit and dock with a filling station. While convenient, such landers tend to be rather bulky and heavy, though.
 
Integrate the Lab in the Lander, do the data gathering and instrument cleaning on-site. No risk of poor kerbals drifting off into space. You may bring enough fuel in order to make several small hops and visit different biomes before you need to re-orbit and dock with a filling station. While convenient, such landers tend to be rather bulky and heavy, though.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 23:14, 8 May 2014

Mobile Processing Lab MPL-LG-2
Part image
Laboratory by
Integrated Integrals

Radial size Large
Cost (total) 4 000.00 Funds
Mass (total) 3.50 t
Drag 0.2-0.3
Max. Temp. 2200 K
Volume  ?
Impact Tolerance 6 m/s
Research Advanced exploration.png Advanced Exploration
Unlock cost 10 400 Funds
Since version 0.23
Part configuration largeCrewedLab.cfg
Laboratory
Crew capacity (maximum) Crew
(required) Crew
Researching energy 5 ⚡/s
Processing energy 10 ⚡/s
Inventory Slots 2 slots
Volume Limit 200 l
KerbNet
Field of View (min) 17 °
(max) 63 °
Detection 0 %
Enhancable No
Modes Terrain
Biome

The Mobile Processing Lab MPL-LG-2 allows scientific data to be transmitted with higher efficiency and to reuse the Mystery Goo™ Containment Unit and SC-9001 Science Jr. after transmitting their result.

The module needs its full capacity of two Kerbals to work. Note that it is not a command module; any craft it's a part of will need a probe body or command pod to be piloted. It starts unmanned by default, but crewmembers can be added in the Crew tab before launch. The Lab does not provide portraits and IVA. In order to get them on an EVA, the crew hatch can be left clicked. Using the module also consumes electricity.

Scientific usage

Processing

The lab can process science from any attached science part including those on docked vessels. Once processed, experiments will yield 50% more Science Points compared to unprocessed data: for example, if the standard Transmit Value for a given experiment is 30%, the Lab pushes this by 15 percentage points to 45%. Processing consumes electricity.

Storing

While the transmission boost is quite substantial, it cannot replace recovery of science results. The Lab has no immediate effect on data kept, but it can store an infinite amounts of scientific results. It is the only part which allows even multiple copies from the same experiment in the same situation and biome. This won't happen automatically, though: Kerbals have to go on EVA and make the rounds, manually collecting the data from every instrument.

The Lab is quite fragile, withstanding only impacts up to 6 m/s. It takes ridiculous amounts of parachutes to land it safely. Other approaches to the problem trade in a few chutes for lander legs, or tiny engines and a minuscule fuel supply to pull dampen the impact. If the lab doesn't store any experiments and crew, it is of course possible to simply ditch it and let it crash.

Cleaning

Once their science has been either taken or transmitted, the Mystery Goo™ Containment Unit and SC-9001 Science Jr. modules can be reset for reuse by cleaning out these experiments.

Energy requirements

For each Mit of scientific data, the lab requires 10 E. The scientific data is determined by the base value multiplied by the data scale which is for most experiments 1. Cleaning requires the same amount as processing it. Although the total amount of electric charge required is high, the lab only slowly requires that energy. Only a few solar modules are required and batteries can buffer most of the energy. It will also only require energy while cleaning and processing.

Experiment Surface Sample Mystery Goo Observation Materials Study Temperature Scan Atmospheric Pressure Scan Seismic Scan Gravity Scan Atmosphere Analysis
Processing energy (E) 300 100 250 80 120 500 600 2000
Processing bonus +12% +15% +10% +25% +25% +22% +20% +17%

For example cleaning out three of each will require 1050 E over the course of about two minutes. As there will usually be long idle times between two clean-outs, you probably need mostly batteries and only a few solar modules.

Usage scenarios

This article is a stub. You can help KSP Wiki by expanding it.

section

Docking Space-Lab

A lander performs all experiments as usual, but rather than returning home, it docks with a Laboratory in orbit; EVA over all experiments, take/collect data, board Laboratory The data is now safely stored in the Lab. You may clean out the experiments and re-use the same lander. Return the lab to Kerbin when done.

It's recommended to have ladders (at least) on the Materials Containers: the margin of error between "close enough to take the data" and "bouncing off" is rather small. It'd be nice if you could touch off all instruments while climbing a single ladder, though this would make for a tall assembly.

Lab Lander

Integrate the Lab in the Lander, do the data gathering and instrument cleaning on-site. No risk of poor kerbals drifting off into space. You may bring enough fuel in order to make several small hops and visit different biomes before you need to re-orbit and dock with a filling station. While convenient, such landers tend to be rather bulky and heavy, though.

Trivia

Manufacturer's description

The mobile processing lab was developed to help increase the amount of science we're able to do in the field. Instead of needing to haul samples all the way back to Kerbin, the mobile lab will allow you to process these samples on site! This model is guaranteed to spontaneously combust less often than the previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.

Integrated Integrals

Changes

0.23
  • Initial release