Difference between revisions of "Mk25 Parachute"
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== Usage == | == Usage == | ||
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+ | This parachute differs from the others that it activates on a much higher altitude and generates more drag when not fully deployed, but it has much less drag than the others when fully deployed, often not enough to prevent a craft from crashing on the surface. That means that in addition to this parachute a second method of breaking is required, like a second conventional parachute or engines. | ||
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Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including Munar landing). | Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including Munar landing). | ||
Revision as of 12:15, 28 February 2013
Usage
This parachute differs from the others that it activates on a much higher altitude and generates more drag when not fully deployed, but it has much less drag than the others when fully deployed, often not enough to prevent a craft from crashing on the surface. That means that in addition to this parachute a second method of breaking is required, like a second conventional parachute or engines.
Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including Munar landing).
Parachutes do not appear to subtract any of their mass from the craft they're attached to when they disappear post-landing.
Description
“ | The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes. — ?? |
” |
Changes
- Initial release