Difference between revisions of "Illuminator Mk1"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (XZise moved page Illuminator mk1 to Illuminator Mk1 over a redirect without leaving a redirect: typo)
m (*outsource box contents;)
Line 1: Line 1:
{{Partbox
+
{{:Illuminator Mk1/Box}}
|name=Illuminator Mk1
 
|role=Light
 
|class=Part
 
|file=Illuminator mk1.jpg
 
|costs=100
 
|mass=0.015
 
|drag=0.2
 
|temp=3200
 
|tolerance=8
 
|since=0.18
 
|part=spotLight1
 
|more=
 
{{PB-more|Electricity|-0.04}}
 
}}
 
  
 
This lamp is useful for illuminating small areas over long distances, as in landers on other planets or moons. It is a kind of [[lights|light]] and requires [[electricity]] to operate.
 
This lamp is useful for illuminating small areas over long distances, as in landers on other planets or moons. It is a kind of [[lights|light]] and requires [[electricity]] to operate.

Revision as of 15:45, 10 May 2013

Illuminator Mk1
Part image
Electric light by
Rokea Inc

Radial size Radial mounted
Cost (total) 100.00 Funds
Mass (total) 0.01500 t [N 1]
Drag 0.2 [N 1]
Max. Temp. 2000 K
Volume 50 l
Impact Tolerance 8 m/s
Research Tech tree electrics.png Electrics
Unlock cost 800 Funds
Since version 0.18
Part configuration spotLightMk1.cfg
Electricity required 0.04 ⚡/s

  1. 1.0 1.1 The mass and drag are from the part config, but the game handles it as physicsless.

This lamp is useful for illuminating small areas over long distances, as in landers on other planets or moons. It is a kind of light and requires electricity to operate.

There is another lamp, the Illuminator Mk2, which generates a larger cone of light and uses less energy, but the light of the mk-1 is much stronger and reaches much further.

Description

The Illuminator Mk1 from RKEA projects a strong beam of photons in its prograde direction, increasing the brightness of anything that they touch (it's a big flashlight)

RKEA Inc.

Changes

0.18
  • Initial Release