Difference between revisions of "Mk16 Parachute"
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== Changes == | == Changes == | ||
''see also: [[Version History]]'' | ''see also: [[Version History]]'' | ||
+ | ; v0.9.0 | ||
+ | * Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning | ||
+ | * Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned) | ||
; v0.8.5 | ; v0.8.5 | ||
* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed) | * Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed) |
Revision as of 22:38, 3 August 2011
The Mk16 Parachute module is primarily used to slow the descent of the Command Pod Mk1.
Usage
When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent.
Description
“ | The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship. — unknown engineer |
” |
Changes
see also: Version History
- v0.9.0
- Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
- Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
- v0.8.5
- Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
- Added some sound effects for the parachute opening
- Added cfg-definable parameter for parachute autodeployment delay
- v0.7.3
- Initial release