Difference between revisions of "Physicsless part"

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(+some uploaded graphs of a experiment;)
(Correction of internal contradiction. Update of version to reflect the added flags in the part list.)
 
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[[File:RV-105 RCS Thruster Block 05t delta V test.png|thumb|Delta-V if three [[RV-105 RCS Thruster Block]] have mass…]]
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[[File:RV-105 RCS Thruster Block Delta V test.png|thumb|Delta-V comparison of three [[RV-105 RCS Thruster Block]] as massless and normal parts, before the changes introduced in [[1.0.1]]]]
[[File:Thrusters 005.png|thumb|…and if their mass is not considered]]
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'''Physicsless parts''' are parts where the physics don't work in the usual way. The mass of the part and the drag experienced by it are added to the parent's part. The part itself has no mass nor drag at its point of placement, but it still contributes to the vehicle's total mass and drag; in short, during movement, the added physicless parts would not generate mass-shift and drag that affects lateral stability. Before [[1.0.1]] the mass and the drag weren't added to the parent but just ignored. It is influenced by the <code>PhysicsSignificance</code> flag in the part configuration which must be set to 1 to make it physicsless.
Some parts within the game are listed as having a small mass, but in the config file a flag is set "PhysicsSignificance = 1". This has the effect that in flight physics calculations such as mass and drag are not calculated for that part. When constructing a craft, the [[root part]] can't be such a part.
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When constructing a craft, the [[root part]] can't be such a part.
  
 
== Behaviour ==
 
== Behaviour ==
A craft with only massless parts starts to oscillate after a short time and then starts to destroy itself. But this is usually not possible because the root part is always not a massless part. The game can change the property on the fly, because when a new root part after decoupling would be massless the game removes that special status.
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A craft with only physicsless parts starts to oscillate after a short time and then starts to destroy itself. But this is usually not possible because the root part is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the game removes that special status.
 
 
== List of massless parts ==
 
''Parts with PhysicsSignificance = 1 as of 0.24.2''
 
 
 
* [[2HOT Thermometer]]
 
* [[BZ-52 Radial Attachment Point]]
 
* [[Communotron 16]]
 
* [[Communotron 88-88]]
 
* [[Cubic Octagonal Strut]]
 
* [[Double-C Seismic Accelerometer]]
 
* [[FL-A5 Adapter]]
 
* [[GRAVMAX Negative Gravioli Detector]]
 
* [[Illuminator Mk1]] (spot)
 
* [[Illuminator Mk2]] (wide)
 
* [[O-10 MonoPropellant Engine]]
 
* [[Octagonal Strut]]
 
* [[OX-STAT Photovoltaic Panels]]
 
* [[Pegasus I Mobility Enhancer]]
 
* [[Place-Anywhere 7 Linear RCS Port]]
 
* [[PresMat Barometer]]
 
* [[RV-105 RCS Thruster Block]]
 
* [[Small Hardpoint]]
 
* [[Telus-LV Bay Mobility Enhancer]]
 
* [[Telus Mobility Enhancer]]
 
* [[TR-38-D]] (Size 3 decoupler)
 
* [[Vernor Engine]]
 
* [[Z-100 Rechargeable Battery Pack]]
 
* [[Z-400 Rechargeable Battery]]
 
  
''Parts that are massless due to their part type, but do not have the PhysicsSignificance flag set''
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== List of physicsless parts ==
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Physicsless parts as of 1.10.1:
  
* [[Small Gear Bay]]
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{{:Physicsless part/List}}
* [[EAS-4 Strut Connector]]
 
* [[FTX-2 External Fuel Duct]]
 
  
Note that the [[LT-2 Landing Strut]] has PhysicsSignificance = 0 in its part.cfg. This does nothing, and the part behaves as normal.
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Note that several parts, such as the [[LT-2 Landing Strut]], have <code>PhysicsSignificance = 0</code> in its part.cfg. This does nothing, and the part behaves as normal.
  
 
== See also ==
 
== See also ==

Latest revision as of 09:14, 6 January 2021

Delta-V comparison of three RV-105 RCS Thruster Block as massless and normal parts, before the changes introduced in 1.0.1

Physicsless parts are parts where the physics don't work in the usual way. The mass of the part and the drag experienced by it are added to the parent's part. The part itself has no mass nor drag at its point of placement, but it still contributes to the vehicle's total mass and drag; in short, during movement, the added physicless parts would not generate mass-shift and drag that affects lateral stability. Before 1.0.1 the mass and the drag weren't added to the parent but just ignored. It is influenced by the PhysicsSignificance flag in the part configuration which must be set to 1 to make it physicsless.

When constructing a craft, the root part can't be such a part.

Behaviour

A craft with only physicsless parts starts to oscillate after a short time and then starts to destroy itself. But this is usually not possible because the root part is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the game removes that special status.

List of physicsless parts

Physicsless parts as of 1.10.1:

Note that several parts, such as the LT-2 Landing Strut, have PhysicsSignificance = 0 in its part.cfg. This does nothing, and the part behaves as normal.

See also