Difference between revisions of "Physicsless part"

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(List of physicsless parts: — updated as of 1.2.2)
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* [[Atmospheric Fluid Spectro-Variometer]]
 
* [[Atmospheric Fluid Spectro-Variometer]]
 
* [[BZ-52 Radial Attachment Point]]
 
* [[BZ-52 Radial Attachment Point]]
 +
* [[Communotron 16-S]]
 
* [[Communotron 16]]
 
* [[Communotron 16]]
 
* [[Communotron 88-88]]
 
* [[Communotron 88-88]]
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* [[FTX-2 External Fuel Duct]]
 
* [[FTX-2 External Fuel Duct]]
 
* [[GRAVMAX Negative Gravioli Detector]]
 
* [[GRAVMAX Negative Gravioli Detector]]
* [[Illuminator Mk1]] (spot)
+
* [[Illuminator Mk1]]
* [[Illuminator Mk2]] (wide)
+
* [[Illuminator Mk2]]
* [[LY-01 Fixed Landing Gear]]
+
* [[Kelus Mobility Enhancer]]
* [[LY05 Steerable Landing Gear]]
+
* [[Kelus-LV Bay Mobility Enhancer]]
* [[LY-10 Small Landing Gear]]
+
* [[O-10 "Puff" MonoPropellant Fuel Engine]]
* [[O-10 MonoPropellant Engine]]
 
 
* [[Octagonal Strut]]
 
* [[Octagonal Strut]]
 
* [[OX-STAT Photovoltaic Panels]]
 
* [[OX-STAT Photovoltaic Panels]]
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* [[PresMat Barometer]]
 
* [[PresMat Barometer]]
 
* [[RV-105 RCS Thruster Block]]
 
* [[RV-105 RCS Thruster Block]]
* [[Small Hardpoint]]
 
* [[Telus-LV Bay Mobility Enhancer]]
 
* [[Telus Mobility Enhancer]]
 
* [[TR-38-D]] (Size 3 decoupler)
 
 
* [[Vernor Engine]]
 
* [[Vernor Engine]]
 
* [[Z-100 Rechargeable Battery Pack]]
 
* [[Z-100 Rechargeable Battery Pack]]

Revision as of 10:47, 9 March 2017

Delta-V comparison of three RV-105 RCS Thruster Block as massless and normal parts

Physicsless parts are parts where the physics don't work in the usual way. The mass of the part and the drag experienced by it are added to the parent's part. The part itself has no mass but it still contributes to the vehicle's mass. Before 1.0.1 the mass and the drag weren't added to the parent but just ignored. It is influenced by the PhysicsSignificance flag in the part configuration and must be set to 1 to make it physicsless.

When constructing a craft, the root part can't be such a part.

Behaviour

A craft with only physicsless parts starts to oscillate after a short time and then starts to destroy itself. But this is usually not possible because the root part is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the game removes that special status.

List of physicsless parts

Physicsless parts as of 1.0.2[outdated]:

Note that several parts, such as the LT-2 Landing Strut, have PhysicsSignificance = 0 in its part.cfg. This does nothing, and the part behaves as normal.

See also