Difference between revisions of "Mk1-2 Command Pod"
(0.16) |
m (Removing link to non-existent file. No point in linking to a picture that doesn't exist.) |
||
Line 3: | Line 3: | ||
|Role=Command Pod | |Role=Command Pod | ||
|Class=CommandPod | |Class=CommandPod | ||
− | |||
|Costs=1800 | |Costs=1800 | ||
|Mass=4 | |Mass=4 |
Revision as of 17:02, 17 September 2012
The Command Pod Mk1-2 houses the Kerbal crew during their mission. At least one is required to build any kind of rocket.
Usage
Generally placed at the top of the rocket, the aim of the game is to get your crew into space and land them safely again back on the surface of Kerbin.
Command pods provide basic control and SAS-like functionality at this time. This is often sufficient for smaller rockets, though larger ones will require additional control systems. The Mk 1-2 Command Pod has half the RotPower (And associated SAS/ASAS/RCS multiplier) of other cockpits. For smaller rockets, this is more than sufficient.
You cannot create a launch-able rocket without picking a command module, created after opening the VAB/SPH or creating a new rocket, at this juncture.
The Mk1-2 Command Pod features a size-1 node on top (typically used for 1m parts), and size-2 node below.
Description
“ | This modern cockpit is designed to be fully re-usable. Its spacious cabin can hold a maximum of 3 crew. — Kerlington Model Rockets and Paper Products Inc. |
” |
Changes
see also: Version History
- v0.16
- Initial Release