Difference between revisions of "J-X4 "Whiplash" Turbo Ramjet Engine"

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{{:TurboJet Engine/Box}}
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{{:J-X4 "Whiplash" Turbo Ramjet Engine/Box}}
  
The '''J-X4 "Whiplash" Turbo Ramjet Engine''' is an [[Jet engine|air-breathing engine]]. These require [[liquid fuel]] from tanks and constant supply of [[intake air]] using [[air intake]]s inside an oxygenated atmosphere. Note, intakes collect air and send it to jet engines regardless of where the intakes are on the craft; fuel, however, flows automatically only from the same stage as the engines.
+
The '''J-X4 "Whiplash" Turbo Ramjet Engine''' is an [[Jet engine|air-breathing engine]]. These require [[liquid fuel]] from tanks and constant supply of [[intake air]] using [[air intake]]s inside an oxygenated atmosphere. (Note that intakes collect air and send it to jet engines regardless of where the intakes are on the craft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the [[w:Pratt & Whitney J58|Pratt & Whitney J58]], used on the famous [[w:Lockheed SR-71 Blackbird|SR-71 Blackbird]].
  
== Usage ==
+
== Performance and usage ==
Being the second air breathing engine to unlock in the tech tree, it marks a great step towards space-usability. As on all engines, thrust varies with height. Contrary to all rocket engines, air breathing engines' thrust diminishes with increasing height. Furthermore differing from most rocket engines, this has a real impact on usage, as the effect is far more distinct.
+
[[File:J-X4 Whiplash Turbo Ramjet Engine velocity curve.png|thumb|left|Visualization of the thrust multiplier curve for velocity]]
 +
[[File:J-X4 Whiplash Turbo Ramjet Engine atmosphere curve.png|thumb|left|Visualization of the thrust multiplier curve for atmospheric pressure]]
  
Contrary to pre KSP 1.0, its maximum '''stationary''' thrust is higher than that of the [[J-33 "Wheesley" Basic Jet Engine|Basic Jet Engine]], rated with 180 kN at sea level.
+
The Whiplash is the fourth air breathing engine to unlock in the tech tree and marks a great step towards space-usability. As with all air-breathing engines, its thrust decreases at higher altitudes.
Rising up to 4500 m the thrust drops to about 108 kN, more or less staying at this performance up to a height of about 10600 m. From there on, thrust output drops somewhat linear until the engine shuts down at about 22000 m.
 
  
As with the basic engine, thrust output also varies with speed. The big difference on this engine (as well as on the [[R.A.P.I.E.R. Engine|R.A.P.I.E.R.]]) is, that it draws a huge boost out of the airspeed, as the name already implies. Up to mach 0.2 (e.g.: still on the runway) it stays somewhat constant, being boosted by further acceleration to a maximum of about '''580%''' at mach 3, which would be about 1000 kN at sea level! Getting even faster, thrust starts dropping, reaching zero output at mach 5.5.
+
Contrary to pre KSP 1.2, its maximum '''stationary''' thrust is only slightly higher than that of the [[J-33 "Wheesley" Turbofan Engine|J-33 "Wheesley" Turbofan Engine]], rated with 130 kN at sea level. Rising up to 6000 m, the thrust drops to about 75 kN, more or less staying at this performance up to a height of about 12,500 m (63 kN). From there on, thrust drops somewhat linearly until the engine shuts down at about 26000 m (4000 m higher than in KSP 1.0).
  
The fuel-to-thrust ratio (also called Isp in some circles) stays constant over the full range of application, which is a big change to KSP pre 1.0 versions. It is rated at 8000 s, which is only exceeded basic jet engine. However, as the thrust/height curve of this engine allows for usage in already quite thin air, it is practically comparable to the Wheesley in terms of fuel per distance traveled.
+
Like the other two high-speed jet engines, the Whiplash draws a huge thrust boost from high airspeeds. Up to mach 0.2 (e.g. still on the runway) it stays roughly constant. From mach 0.2 until mach 2.8, its thrust increases until reaching a peak of about 580% (~750 kN at sea level), which it maintains until mach 3.5. At speeds above that, thrust drops until reaching 0 at mach 5.5.
  
Combining the height and the speed behaviour, this engine is giving remarkable thrust even at great heights as long as it moves fast enough. Practically, you need to have in mind both curves for two different reasons:
+
Since KSP 1.0, the specific impulse (I<sub>sp</sub>) stays at a constant 4000 seconds over the full range of application. (This is the same efficiency as the [[J-404 "Panther" Afterburning Turbofan]] in wet mode but less than half that of the [[J-33 "Wheesley" Turbofan Engine]].) However, as the thrust/height curve of this engine allows for usage in very thin air, it uses only a little more fuel per distance traveled when flying high and not too fast. Its high speed at high altitudes but low efficiency during ascent make it most effective on long range missions, where ascent takes up a smaller percentage of total flight time.
  
*Overpowering: from 4500m up to 10600 m thrust is nearly not reduced by height. As it is speed boosted (100%+ thrust) up to mach 5, level flight quickly leads to disintegrating.
+
Combining the height and the speed behaviour, this engine gives remarkable thrust even at great heights as long as it moves fast enough. Practically, you need to have in mind both curves for two different reasons:
 +
* Overpowering: from 6,000 m up to 12,500 m thrust is nearly not reduced by height. As it is speed boosted (100%+ thrust) up to mach 5, level flight at full throttle quickly leads to disintegrating.
 +
* Underpowering: Flying very high, the engine may have enough thrust to maintain high speed (> mach 2.8) due to the speed boost, but getting slower than mach 2.8 quickly leads to a non-stoppable deceleration as the engine gets weaker.
  
*Underpowering: Flying very high, the engine may have enough thrust to maintain high speed (mach 3) due to the speed boost, but getting a bit slower quickly leads to a non-stoppable deceleration as the engine gets weaker.  
+
These factors mean that the engine requires thick air to get really strong but needs thin air afterwards to maintain integrity. Carefully flying at the right ascent-path, you can easily (and quickly) reach 1100 m/s at 20,000 m (still rising fast), which is quite a useful base for continuing towards [[Single-stage-to-orbit|stable orbit with the same stage]]. A normal ascent path for a turboramjet spaceplane ends up looking something like this: climb at a 30 degree angle at full throttle until 10,000 meters, then nose down to 20 degrees or even 10 degrees ascent. The best compromise between angle of attack, rate of climb, and drag is reached somewhere in this range. Keep this attitude constant, even nosing down a little bit more, until the turboramjet flares out at 26km. If it flares out at a lower altitude, then more intakes are required. However, unless one is extremely lucky or extremely thrusty, the apoapsis at this point will not be out of the atmosphere (this, along with the need to make a circularization burn at apoapsis in vacuum, is why a rocket is still required for a turboramjet spaceplane). Immediately pitch up (being careful to avoid creating huge drag from an extreme angle of attack) and light up the rocket(s).
  
In conclusion this means: The engine needs thick air to get really strong, but then the craft desperately needs thin air to maintain integrity.
+
The exact altitude where you should drop the nose (trading the rate of ascent for acceleration) varies for each individual craft design, as does the optimal angle of attack in both the lower and upper phases of the ascent.  Some experimentation is normally required to find the optimal ascent profile for each individual design of spaceplane.
Carefully flying at the right ascent-path, you can easily (and quickly..) reach 1100 m/s at 20000 m (still rising fast), which is quite a useful base for continuing towards stable orbit with the [[Single-stage-to-orbit|same stage]]. A normal ascent path for a turboramjet spaceplane ends up looking something like this: climb at a 30 degree angle at full throttle until 10,000 meters, then nose down to 20 degrees or even 10 degrees ascent.  The best compromise between angle of attack, rate of climb, and drag is reached somewhere in this range. Keep this attitude constant, even nosing down a little bit more, until the turboramjet flares out at 26km. If it flares out at a lower altitude, then more intakes are required. However, unless one is extremely lucky or extremely thrusty, the apoapsis at this point will not be out of the atmosphere. This is why a seperate rocket is required for a turboramjet spaceplane. Immediately pitch up (being careful to avoid creating huge drag from an extreme angle of attack) and light up the rocket(s).
 
  
The exact altitude where you should drop the nose (trading the rate of ascent for acceleration) varies for each individual craft design, as does the optimal angle of attack in both the lower and upper phases of the ascent.  Some experimentation is normally required to find the optimal ascent profile for each individual design of spaceplane.
+
Note that currently, the only planets which this engine will work on are [[Kerbin]] and [[Jool]]'s moon [[Laythe]].
  
 
== Product description ==
 
== Product description ==
{{Quote
+
{{Quote|A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.|manufacturer=C7}}
|A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.
 
}}
 
 
 
Created by: C. Jenkins
 
  
 
== Trivia ==
 
== Trivia ==
The internal part's name is ''turboFanEngine'' which is another kind of jet engine. In real life, a [[w:Turbojet|turbojet]] engine's fan pulls all the air from the intake through a combustion chamber, as opposed to a [[w:Turbofan|turbofan]] in which some of the air sucked in bypasses the chamber and is shot out of the back without being burned at all. The turbojet is more efficient at high speeds and in thinner atmospheres, although turbofans are much quieter and are very efficient when moving slowly. This is why turbofans are almost exclusively fitted on commercial airliners, and turbojets are more common on supersonic [[plane]]s.
+
* The internal part's name is ''turboFanEngine'' which is another kind of jet engine. In real life, a [[w:Turbojet|turbojet]] engine's fan pulls all the air from the intake through a combustion chamber, as opposed to a [[w:Turbofan|turbofan]] in which some of the air sucked in bypasses the chamber and is shot out of the back without being used in combustion at all. (e.g. the turbofan is a turbojet with a large fan attached to the front) The turbojet is more efficient at high speeds and in thinner atmospheres, although turbofans are much quieter and are very efficient when moving slowly. This is why turbofans are almost exclusively fitted on commercial airliners, and turbojets are more common on supersonic [[plane]]s.
 +
However, consider the bleed after the combustion chamber, it indeed does not burn all the air that come into the engine. However, those air is not actively "sucked in" to the engine, even though the accelerated engine exhaust will pull them in.
 +
* The new engine sprite somewhat resembles a Wheesley with a afterburner of some sort attached at the back.
  
 
== Changes ==
 
== Changes ==
 +
[[File:Turbojetengine.png|thumb|left|100px|Appearance before [[1.0.5]]]]
 +
;[[1.0.5]]
 +
* Remodeled and retextured
 
;[[1.0.3]]
 
;[[1.0.3]]
 
* I<sub>sp</sub> halved, thrust reduced
 
* I<sub>sp</sub> halved, thrust reduced
 
 
;[[1.0]]
 
;[[1.0]]
 
* complete overhaul of most characteristics
 
* complete overhaul of most characteristics
 
 
;[[0.15]]
 
;[[0.15]]
 
* Initial Release
 
* Initial Release

Latest revision as of 03:02, 12 November 2024

J-X4 "Whiplash" Turbo Ramjet Engine
Part image
Jet engine by
C7 Aerospace Division

Radial size Small
Cost (total) 2 250.00 Funds
Mass (total) 1.800 t
Drag 0.2
Max. Temp. 2000 K
Impact Tolerance 7 m/s
Research Hypersonic flight.png Hypersonic Flight
Unlock cost 18 000 Funds
Since version 0.15
Part configuration jetEngineTurbo.cfg
Maximum thrust 130.00 kN
Isp (max) 4000 s
Fuel consumption 0.66 Units of fuel/s
Intake air consumption 5.30 Air unit/s
Thrust vectoring 1 °
Electricity generated 5.0 ⚡/s
Testing Environments
On the surface Yes
In the ocean Yes
On the launchpad Yes
In the atmosphere Yes
Sub-orbital Yes
In an orbit No
On an escape No
Docked No
Test by staging Yes
Manually testable Yes

The J-X4 "Whiplash" Turbo Ramjet Engine is an air-breathing engine. These require liquid fuel from tanks and constant supply of intake air using air intakes inside an oxygenated atmosphere. (Note that intakes collect air and send it to jet engines regardless of where the intakes are on the craft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the Pratt & Whitney J58, used on the famous SR-71 Blackbird.

Performance and usage

Visualization of the thrust multiplier curve for velocity
Visualization of the thrust multiplier curve for atmospheric pressure

The Whiplash is the fourth air breathing engine to unlock in the tech tree and marks a great step towards space-usability. As with all air-breathing engines, its thrust decreases at higher altitudes.

Contrary to pre KSP 1.2, its maximum stationary thrust is only slightly higher than that of the J-33 "Wheesley" Turbofan Engine, rated with 130 kN at sea level. Rising up to 6000 m, the thrust drops to about 75 kN, more or less staying at this performance up to a height of about 12,500 m (63 kN). From there on, thrust drops somewhat linearly until the engine shuts down at about 26000 m (4000 m higher than in KSP 1.0).

Like the other two high-speed jet engines, the Whiplash draws a huge thrust boost from high airspeeds. Up to mach 0.2 (e.g. still on the runway) it stays roughly constant. From mach 0.2 until mach 2.8, its thrust increases until reaching a peak of about 580% (~750 kN at sea level), which it maintains until mach 3.5. At speeds above that, thrust drops until reaching 0 at mach 5.5.

Since KSP 1.0, the specific impulse (Isp) stays at a constant 4000 seconds over the full range of application. (This is the same efficiency as the J-404 "Panther" Afterburning Turbofan in wet mode but less than half that of the J-33 "Wheesley" Turbofan Engine.) However, as the thrust/height curve of this engine allows for usage in very thin air, it uses only a little more fuel per distance traveled when flying high and not too fast. Its high speed at high altitudes but low efficiency during ascent make it most effective on long range missions, where ascent takes up a smaller percentage of total flight time.

Combining the height and the speed behaviour, this engine gives remarkable thrust even at great heights as long as it moves fast enough. Practically, you need to have in mind both curves for two different reasons:

  • Overpowering: from 6,000 m up to 12,500 m thrust is nearly not reduced by height. As it is speed boosted (100%+ thrust) up to mach 5, level flight at full throttle quickly leads to disintegrating.
  • Underpowering: Flying very high, the engine may have enough thrust to maintain high speed (> mach 2.8) due to the speed boost, but getting slower than mach 2.8 quickly leads to a non-stoppable deceleration as the engine gets weaker.

These factors mean that the engine requires thick air to get really strong but needs thin air afterwards to maintain integrity. Carefully flying at the right ascent-path, you can easily (and quickly) reach 1100 m/s at 20,000 m (still rising fast), which is quite a useful base for continuing towards stable orbit with the same stage. A normal ascent path for a turboramjet spaceplane ends up looking something like this: climb at a 30 degree angle at full throttle until 10,000 meters, then nose down to 20 degrees or even 10 degrees ascent. The best compromise between angle of attack, rate of climb, and drag is reached somewhere in this range. Keep this attitude constant, even nosing down a little bit more, until the turboramjet flares out at 26km. If it flares out at a lower altitude, then more intakes are required. However, unless one is extremely lucky or extremely thrusty, the apoapsis at this point will not be out of the atmosphere (this, along with the need to make a circularization burn at apoapsis in vacuum, is why a rocket is still required for a turboramjet spaceplane). Immediately pitch up (being careful to avoid creating huge drag from an extreme angle of attack) and light up the rocket(s).

The exact altitude where you should drop the nose (trading the rate of ascent for acceleration) varies for each individual craft design, as does the optimal angle of attack in both the lower and upper phases of the ascent.  Some experimentation is normally required to find the optimal ascent profile for each individual design of spaceplane.

Note that currently, the only planets which this engine will work on are Kerbin and Jool's moon Laythe.

Product description

A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.

C7 Aerospace Division

Trivia

  • The internal part's name is turboFanEngine which is another kind of jet engine. In real life, a turbojet engine's fan pulls all the air from the intake through a combustion chamber, as opposed to a turbofan in which some of the air sucked in bypasses the chamber and is shot out of the back without being used in combustion at all. (e.g. the turbofan is a turbojet with a large fan attached to the front) The turbojet is more efficient at high speeds and in thinner atmospheres, although turbofans are much quieter and are very efficient when moving slowly. This is why turbofans are almost exclusively fitted on commercial airliners, and turbojets are more common on supersonic planes.

However, consider the bleed after the combustion chamber, it indeed does not burn all the air that come into the engine. However, those air is not actively "sucked in" to the engine, even though the accelerated engine exhaust will pull them in.

  • The new engine sprite somewhat resembles a Wheesley with a afterburner of some sort attached at the back.

Changes

Appearance before 1.0.5
1.0.5
  • Remodeled and retextured
1.0.3
  • Isp halved, thrust reduced
1.0
  • complete overhaul of most characteristics
0.15
  • Initial Release

References