Difference between revisions of "Mk16 Parachute"
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== Usage == | == Usage == | ||
− | When deployed the [[parachute]] will act as a drag chute until reaching an altitude less than 500 meters above the ground | + | When deployed the [[parachute]] will act as a drag chute until reaching an altitude less than 500 meters above the ground. Once under 500 meters the parachute will fully deploy slowing down the craft even further. If there are enough parachutes or the mass is low enough it results in a nice safe descent and prevents crashing into the surface. Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including [[Mun]]ar landing). |
− | Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including [[Mun]]ar landing). | ||
== Product description == | == Product description == |
Revision as of 22:37, 12 January 2015
Mk16 Parachute | ||
Parachute by Found lying by the side of the road | ||
Radial size | Tiny, Radial mounted | |
Cost | (total) | 422.00 |
Mass | (total) | 0.100 t |
Drag | 0.1 | |
Max. Temp. | 2500 K | |
Impact Tolerance | 12 m/s | |
Research | Start | |
Unlock cost | 0 | |
Since version | 0.7.3 | |
Part configuration | parachuteMk1.cfg | |
Semi-Deployed Drag | 1 | |
Semi Deploy Min Pressure | 0.04 atm | |
Fully-Deployed Drag | 500 | |
Full Deployment Altitude | 1000 m AGL | |
Max. Temp. | 650 K | |
Testing Environments | ||
On the surface | No | |
In the ocean | No | |
On the launchpad | No | |
In the atmosphere | Yes | |
Sub-orbital | No | |
In an orbit | No | |
On an escape | No | |
Docked | No | |
Test by staging | Yes | |
Manually testable | No | |
Packed volume | 140 l |
The Mk16 Parachute module is primarily used to slow the descent of the command modules; like all parachutes it can be used to slow any part.
Contents
Usage
When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above the ground. Once under 500 meters the parachute will fully deploy slowing down the craft even further. If there are enough parachutes or the mass is low enough it results in a nice safe descent and prevents crashing into the surface. Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including Munar landing).
Product description
“ | The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. | ” |
Gallery
Fully deployed parachute, attached to Mk1 Command Pod
Changes
- Cannot be placed radially anymore (Introduction of Mk2-R Radial-Mount Parachute.)
- (part rebalancing) Changed weight from 0.3 to 0.1, and fully deployed drag from 55 to 500.
- (undocumented) Parachutes can now be radially attached. (previously they could only be placed on nodes)
- Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
- Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
- Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
- (undocumented) Parachutes no longer deploy outside of the atmosphere
- Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
- Added some sound effects for the parachute opening
- Added cfg-definable parameter for parachute autodeployment delay
- Initial release
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