Difference between revisions of "RT-10 "Hammer" Solid Fuel Booster"

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(Changes: Texture caption; 0.7.3 texture is very different)
(Usage: Complete rewrite to reflect tweakables ( I have a lot of experience with this thing!))
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== Usage ==
 
== Usage ==
RT-10's are one-shot rocket boosters often used to help get the massive bulk of a large [[stage|multi-stage]] rocket off the ground. They burn at a constant thrust until they run out of fuel and then cease to work. RT-10 boosters can be stacked with axial decouplers or divided in different groups assigned to different stages, to allow for staggered firing and a longer total burn duration.
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The RT-10 is a solid rocket motor that can be fired once, cannot be shut down or throttled while operating, and is notable for its very high specific thrust (500N/kg and does not require separate tanks) and high propellant fraction (0.867).  This makes it very useful for the lift-off [[stage]] of a large launch vehicle early in [[Career]] games when the Rockomax [[Mainsail]] and [[Skipper]] engines are not yet available. Traditionally, only staggered and ripple-firing techniques were available to modulate thrust, however, starting with {{version|0.23|}}, the thrust and propellant load can be adjusted by right clicking on the part in the vehicle editor ([[VAB]] or [[SPH]]). This makes it easier to use for smaller boosters.
  
Another possible use is as a last stage for imparting [[Tutorial:Advanced_Rocket_Design#Delta-V|high impulses]] to a very light payload: in this role, the high mass ratio of the RT-10s offsets the low vacuum [[specific impulse]] and the high thrust allows to complete a burn while in the vicinity of a planet, taking advantage of the [[w:Oberth effect|Oberth effect]]. Since SRBs cannot be extinguished after ignition, though, this is difficult to put to fruition in KSP since the impulse cannot be easily changed.
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Another possible use is as a kick stage for imparting [[Tutorial:Advanced_Rocket_Design#Delta-V|high impulses]] to a very light payload: in this role, the high propellant fraction of the RT-10s offsets the low vacuum [[specific impulse]] and results in a high mass ratio. The high thrust allows a complete burn while in the vicinity of a planet, taking advantage of the [[w:Oberth effect|Oberth effect]]. The short maneuver duration makes the predicted outcome of an associated [[maneuver node]] more accurate. Starting with editor tweaking in 0.23, it is now possible to off-load propellants, but since this can't be done in flight, careful planning is still required (The [[LV-909 Liquid Fuel Engine]] is recommended for beginners, reached by researching [[Survivability]] immediately after [[Basic Rocketry]].)
  
RT-10 Solid Fuel Boosters are prone to overheating, especially when large numbers are clustered together. The main ways to overcome this are by using custom staging to stagger the firing, and attaching additional parts that are not SRBs (typically [[strut]]s, [[control surface]]s or [[winglet]]s) to act as heat sinks. These 'heat sinks' can provide extra functionality by holding the boosters more securely to the main rocket as well help provide additional control.
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RT-10 Solid Fuel Boosters are prone to overheating, especially when large numbers are clustered together. The main ways to overcome this are ripple firing to keep too many in the cluster from firing at once, attaching "cooling" parts (typically [[strut]]s, [[control surface]]s or [[winglet]]s), and by reducing the thrust by right-clicking the part in the editor (since 0.23).
  
''Deliberately'' overheating the RT-10 such as by stacking two and firing both at once — can let the booster function as an impromptu [[decoupler]] sometimes called “explosive decoupling”. This is useful if trying to maximize [[Science]] while at the lowest level of the [[technology tree]], before proper decouplers are available.
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Deliberately overheating the RT-10, such as by stacking two and firing the upper before the lower has burned out, allows the motor to function as an ad hoc decoupler (see [[explosive decoupling]].) This is useful in mission-race Career games for maximizing [[Science]] while at the lowest level of the [[technology tree]], before proper decouplers are available. It will also make the crew panic, including [[Jebediah]].
  
 
== Description ==
 
== Description ==

Revision as of 17:31, 28 February 2014

RT-10 "Hammer" Solid Fuel Booster
Part image
Solid rocket booster by
Found lying by the side of the road

Radial size Small, Radial mounted
Cost (total) 400.00 Funds
(dry) 175.00 Funds
Mass (total) 3.563 t
(dry) 0.750 t
Drag 0.2-0.3
Max. Temp. 2000 K
Impact Tolerance 7 m/s
Research Basic rocketry.png Basic Rocketry
Unlock cost 1 200 Funds
Since version 0.7.3
Part configuration solidBoosterRT-10_v2.cfg
Maximum thrust (1 atm) 197.90 kN
(vacuum) 227.00 kN
Isp (1 atm) 170 s
(vacuum) 195 s
Fuel consumption 15.83 Units of fuel/s
Thrust vectoring No
Burn time (1 atm) 20.7 s
(vacuum) 23.7 s
Testing Environments
On the surface No
In the ocean No
On the launchpad Yes
In the atmosphere Yes
Sub-orbital Yes
In an orbit Yes
On an escape No
Docked No
Test by staging Yes
Manually testable Yes
Solid fuel 375 Units of fuel

The RT-10 Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. It comes as a single unit. The engine and fuel tank are one single part which means that it isn't possible increase the burn time for it by adding more fuel tanks.

Usage

The RT-10 is a solid rocket motor that can be fired once, cannot be shut down or throttled while operating, and is notable for its very high specific thrust (500N/kg and does not require separate tanks) and high propellant fraction (0.867). This makes it very useful for the lift-off stage of a large launch vehicle early in Career games when the Rockomax Mainsail and Skipper engines are not yet available. Traditionally, only staggered and ripple-firing techniques were available to modulate thrust, however, starting with 0.23, the thrust and propellant load can be adjusted by right clicking on the part in the vehicle editor (VAB or SPH). This makes it easier to use for smaller boosters.

Another possible use is as a kick stage for imparting high impulses to a very light payload: in this role, the high propellant fraction of the RT-10s offsets the low vacuum specific impulse and results in a high mass ratio. The high thrust allows a complete burn while in the vicinity of a planet, taking advantage of the Oberth effect. The short maneuver duration makes the predicted outcome of an associated maneuver node more accurate. Starting with editor tweaking in 0.23, it is now possible to off-load propellants, but since this can't be done in flight, careful planning is still required (The LV-909 Liquid Fuel Engine is recommended for beginners, reached by researching Survivability immediately after Basic Rocketry.)

RT-10 Solid Fuel Boosters are prone to overheating, especially when large numbers are clustered together. The main ways to overcome this are ripple firing to keep too many in the cluster from firing at once, attaching "cooling" parts (typically struts, control surfaces or winglets), and by reducing the thrust by right-clicking the part in the editor (since 0.23).

Deliberately overheating the RT-10, such as by stacking two and firing the upper before the lower has burned out, allows the motor to function as an ad hoc decoupler (see explosive decoupling.) This is useful in mission-race Career games for maximizing Science while at the lowest level of the technology tree, before proper decouplers are available. It will also make the crew panic, including Jebediah.

Description

While considered by some to be little more than "a trash bin full o' boom", The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out.

Jebediah Kerman's Junkyard and Spaceship Parts Co.

Trivia

Between 0.7.3 and 0.15.2, the RT-10 was of limited use, mainly for providing extra challenge or silliness related to its high thrust to weight ratio. In rare cases it provided a small performance boost from overcoming the sticky pad bug or getting a rocket up to ideal speed.

In 0.16, the RT-10 had a specific impulse (or Isp) of 442.4 s, higher than any other solid or liquid fuel rocket, making a useful, if situational, choice (especially during launch). However, its increased mass in 0.17 reduced its Isp to 212.4 s. Other than these foibles, the RT-10 is possibly the most consistent original part, still looking and behaving much as it did in the earliest releases.

Changes

The texture from 0.8 to 0.18
0.18
  • Retextured
0.17
  • Full mass increased from 1.8 to 3.5 tons; dry mass increased from 0.36 to 0.5 tons.
0.16
  • Thrust increased from 130 to 250 (part rebalancing)
0.8
  • New texture for the Solid Rocket Booster
0.7.3
  • Initial Release