Difference between revisions of "Mk3 Cockpit"
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The '''Mk3 Cockpit''' is a big and expensive space shuttle-style [[Command Module]] for a crew of four [[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game. | The '''Mk3 Cockpit''' is a big and expensive space shuttle-style [[Command Module]] for a crew of four [[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game. | ||
− | It | + | It received a model and texture overhaul in the 0.90 update, when Mk3 parts were overhauled and resized and new ones were added. |
== Usage == | == Usage == | ||
− | The Mk3 cockpit is generally | + | The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small [[radial size]] attachment point, where parts such as [[RCS]] tanks, [[SAS]] modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. It is currently missing an [[IVA]]. |
− | The properties of this cockpit | + | The properties of this cockpit fit its role well. Its powerful [[reaction wheel]]s are useful big [[spaceplane]]. It can hold 500 units of [[electric charge]] and 100 units of [[monopropellant]], enough for a experienced pilot to do the procedures of take off-[[docking]]-landing of the typical [[SSTO]] missions. |
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This cockpit has some [[tweakable]]s: | This cockpit has some [[tweakable]]s: |
Revision as of 00:12, 24 December 2014
Mk3 Cockpit | |||||
Cockpit by C7 Aerospace Division | |||||
Radial size | Small, Mk3 | ||||
Cost | (total) | 10 140.00 | |||
(dry) | 9 880.00 | ||||
Mass | (total) | 3.900 t | |||
(dry) | 3.124 t | ||||
Drag | 0.1 | ||||
Max. Temp. | 2700 K | ||||
Impact Tolerance | 50 m/s | ||||
Research | Heavy Aerodynamics | ||||
Unlock cost | 50 000 | ||||
Since version | 0.15 | ||||
Part configuration | mk3CockpitShuttle.cfg | ||||
Crew capacity | (maximum) | 4 | |||
(required) | 1 | ||||
SAS level | × None | ||||
Pitch torque | 40 kN·m | ||||
Yaw torque | 40 kN·m | ||||
Roll torque | 20 kN·m | ||||
Electricity required |
| ||||
Experiment | Crew Report | ||||
Collectable | No | ||||
Rerunnable | Yes | ||||
Resettable | Yes | ||||
Electricity required | None | ||||
Antenna type | Internal | ||||
Antenna rating | 5 km | ||||
Inventory Slots | 4 slots | ||||
Volume limit | 800 l | ||||
Monopropellant | 100 | ||||
Electric capacity | 500 ⚡ |
The Mk3 Cockpit is a big and expensive space shuttle-style Command Module for a crew of four Kerbals. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game.
It received a model and texture overhaul in the 0.90 update, when Mk3 parts were overhauled and resized and new ones were added.
Usage
The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small radial size attachment point, where parts such as RCS tanks, SAS modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for Mk3 Fuselages to be attached. It is currently missing an IVA.
The properties of this cockpit fit its role well. Its powerful reaction wheels are useful big spaceplane. It can hold 500 units of electric charge and 100 units of monopropellant, enough for a experienced pilot to do the procedures of take off-docking-landing of the typical SSTO missions.
This cockpit has some tweakables:
- ToggleFlag - removes-adds the flag of the mission. (VAB/SPH only)
- Lights On/Lights Off - switches the cockpit internal light.
Product description
“ | A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs. | ” |
Changes
- New model and texture
- Texture changed
- Mass increased from 1 to 3.5
- Added Electrical power
- Added IVA
- Initial release