Difference between revisions of "Mk1 Command Pod"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Usage)
(0.16 update -- I think a new picture is in order.)
Line 15: Line 15:
 
Generally placed at the top of the rocket, the aim of the game is to get your crew into space and land them safely again back on the surface of [[Kerbin]].
 
Generally placed at the top of the rocket, the aim of the game is to get your crew into space and land them safely again back on the surface of [[Kerbin]].
  
Command pods provide basic control and [[S.A.S. Module|SAS]]-like functionality at this time.  This is often sufficient for smaller rockets, though larger ones will require additional control systems.
+
Command pods provide basic control and [[S.A.S. Module|SAS]]-like functionality at this time.  This is often sufficient for smaller rockets, though larger ones will require additional control systems. The Mk 1 Command Pod has half the RotPower (And associated SAS/ASAS/RCS multiplier) of other cockpits. For smaller rockets, this is more than sufficient.
  
You cannot create a launch-able rocket without picking a command module, created after opening the [[VAB]] or creating a new rocket, at this juncture.
+
You cannot create a launch-able rocket without picking a command module, created after opening the [[VAB]]/[[SPH]] or creating a new rocket, at this juncture.
 +
 
 +
The Mk1 Command Pod features a size-0 node on top (typically used for parachutes), and size-1 node below.
  
 
== Description ==
 
== Description ==
Line 26: Line 28:
 
== Changes ==
 
== Changes ==
 
''see also: [[Version History]]''
 
''see also: [[Version History]]''
 +
;v0.16
 +
*Part rebalancing: Mass reduced from 1.0 to 0.8, and crew capacity reduced from 3 to 1.
 +
*(undocumented) new part model.
 
;v0.8.5
 
;v0.8.5
 
*Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules
 
*Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules

Revision as of 05:39, 27 July 2012

Template:Partbox

The Command Pod Mk1 houses the Kerbal crew during their mission. At least one is required to build any kind of rocket.

Usage

Generally placed at the top of the rocket, the aim of the game is to get your crew into space and land them safely again back on the surface of Kerbin.

Command pods provide basic control and SAS-like functionality at this time. This is often sufficient for smaller rockets, though larger ones will require additional control systems. The Mk 1 Command Pod has half the RotPower (And associated SAS/ASAS/RCS multiplier) of other cockpits. For smaller rockets, this is more than sufficient.

You cannot create a launch-able rocket without picking a command module, created after opening the VAB/SPH or creating a new rocket, at this juncture.

The Mk1 Command Pod features a size-0 node on top (typically used for parachutes), and size-1 node below.

Description

Originally built as a placeholder for a demonstration mock-up of a rocket, the Mk1 Command Pod was heralded as a far safer and more reliable option than it's predecessors by rocket scientists throughout the world. It is now commonly seen in active service.

Kerlington Model Rockets and Paper Products Inc.

Changes

see also: Version History

v0.16
  • Part rebalancing: Mass reduced from 1.0 to 0.8, and crew capacity reduced from 3 to 1.
  • (undocumented) new part model.
v0.8.5
  • Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules
v0.8.2
  • (Bug fix) Pod cannot be dropped if an Escape Tower (PunchOut addon) is attached
v0.7.3
  • Initial Release