Difference between revisions of "Mk3 Cockpit"

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(Product description: *whatever you were trying to, this is the intended format;)
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{{:Mk3 Cockpit/Box}}
 
{{:Mk3 Cockpit/Box}}
  
The '''Mk3 Cockpit''' is a space shuttle-style [[Command Module]] for a crew of three [[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back.  It has the highest impact tolerance of any crew module in the game.
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The '''Mk3 Cockpit''' is a big and expensive space shuttle-style [[Command Module]] for a crew of four [[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back.  It has the highest impact tolerance of any crew module in the game.
  
 
== Usage ==
 
== Usage ==
The Mk3 cockpit is generally found at the front of the spacecraft. In front, it has a small [[radial size]] attachment point, where [[RCS]] tanks, [[SAS]] modules and/or a nose cone are commonly attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. Its [[IVA]] view offers no instruments or windows, rendering this cockpit useless for IVA flights.
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The Mk3 cockpit is generally found at the front of the spacecraft. In front, it has a small [[radial size]] attachment point, where [[RCS]] tanks, [[SAS]] modules and/or a nose cone are commonly attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. This cockpit is a hardy one, greatly increases the chance of survival for its crew. It has no [[IVA]], rendering this cockpit useless for IVA flights.
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The properties of this cockpit fits for the great planes. Its [[reaction wheel]]s fits for a big [[spaceplane]] (but not for a real giant). Its provision contains 500 unit of [[electric charge]] and 100 unit of [[monopropellant]], enough for a experienced pilot to do the procedures of take off-[[docking]]-landing of the typical [[SSTO]] missions. For the longer journeys the craft should be equipped with extra [[battery|batteries]] (and one as reserve) and [[solar panel/hu|generators]].
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The amount of the [[resource]]s and their reserve-usable can be adjusted in [[VAB]]/[[SPH]]. Naturally, the reserve-usable stance scan be adjusted during the space flights too.
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This cockpit has some [[tweakable]]s:
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*'''ToggleFlag''' - removes-adds the [[Flag (Image)|flag of the mission]]. (VAB/SPH only)
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*'''Lights On/Lights Off''' - switches the cockpit internal light.
  
 
== Product description ==
 
== Product description ==

Revision as of 13:54, 18 December 2014

Mk3 Cockpit
Part image
Cockpit by
C7 Aerospace Division

Radial size Small, Mk3
Cost (total) 10 140.00 Funds
(dry) 9 880.00 Funds
Mass (total) 3.900 t
(dry) 3.124 t
Drag 0.1
Max. Temp. 2700 K
Impact Tolerance 50 m/s
Research HeavyAerodynamics.png Heavy Aerodynamics
Unlock cost 50 000 Funds
Since version 0.15
Part configuration mk3CockpitShuttle.cfg
Crew capacity (maximum) Crew
(required) Crew
SAS level × None
Pitch torque 40 kN·m
Yaw torque 40 kN·m
Roll torque 20 kN·m
Electricity required
0.025
s·kN·m
Experiment Crew Report
Collectable No
Rerunnable Yes
Resettable Yes
Electricity required None
Antenna type Internal
Antenna rating 5 km
Inventory Slots 4 slots
Volume limit 800 l
Monopropellant 100 Units of fuel
Electric capacity 500 ⚡

The Mk3 Cockpit is a big and expensive space shuttle-style Command Module for a crew of four Kerbals. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game.

Usage

The Mk3 cockpit is generally found at the front of the spacecraft. In front, it has a small radial size attachment point, where RCS tanks, SAS modules and/or a nose cone are commonly attached. Its back has a Mk3 shape and size, making it useful for Mk3 Fuselages to be attached. This cockpit is a hardy one, greatly increases the chance of survival for its crew. It has no IVA, rendering this cockpit useless for IVA flights.

The properties of this cockpit fits for the great planes. Its reaction wheels fits for a big spaceplane (but not for a real giant). Its provision contains 500 unit of electric charge and 100 unit of monopropellant, enough for a experienced pilot to do the procedures of take off-docking-landing of the typical SSTO missions. For the longer journeys the craft should be equipped with extra batteries (and one as reserve) and generators.

The amount of the resources and their reserve-usable can be adjusted in VAB/SPH. Naturally, the reserve-usable stance scan be adjusted during the space flights too.

This cockpit has some tweakables:

  • ToggleFlag - removes-adds the flag of the mission. (VAB/SPH only)
  • Lights On/Lights Off - switches the cockpit internal light.

Product description

A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs.

Changes

0.90
  • New model and texture
0.25
  • Texture changed
0.18
  • Mass increased from 1 to 3.5
  • Added Electrical power
0.17
  • Added IVA
0.15
  • Initial release