Difference between revisions of "Mk1-3 Command Pod"
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The high density of the pod makes it useful for shifting the center of mass and orientating ships during aerobraking/reentry; additionally, the high mass and temperature tolerance makes the pod useful for absorbing heat flux and it makes a moderately effective heat shield by itself. It also has a very high impact tolerance of 45 m/s, which means the pod is often the only part of a ship which survives a crash. Put together, this makes it very good for returning to [[Kerbin]]. | The high density of the pod makes it useful for shifting the center of mass and orientating ships during aerobraking/reentry; additionally, the high mass and temperature tolerance makes the pod useful for absorbing heat flux and it makes a moderately effective heat shield by itself. It also has a very high impact tolerance of 45 m/s, which means the pod is often the only part of a ship which survives a crash. Put together, this makes it very good for returning to [[Kerbin]]. | ||
− | This pod has a decent capacity of resources in comparison to other capsules. 150 units of [[electric charge]] and 30 units of [[monopropellant]] gives the ability to execute some missions without extra batteries or [[Monopropellant tank|monopropellant tanks]] being necessary. This monopropellant capacity combined with its integrated RCS thrusters and the upper node of the capsule being sized for most docking ports mean the pod is good for [[docking]]. | + | This pod has a decent capacity of resources in comparison to other capsules. 150 units of [[electric charge]] and 30 units of [[monopropellant]] gives the ability to execute some missions without extra batteries or [[Monopropellant tank|monopropellant tanks]] being necessary. This monopropellant capacity combined with its integrated RCS thrusters and the upper node of the capsule being sized for most docking ports mean the pod is good for [[docking]] (but beware: there is NO fore/aft thrust at all). |
The Mk3 cockpit intended for spaceplanes has mostly superior qualities, but is larger and has more mass. | The Mk3 cockpit intended for spaceplanes has mostly superior qualities, but is larger and has more mass. |
Revision as of 20:33, 1 January 2020
Mk1-3 Command Pod | |||||
Command pod by Kerlington Model Rockets and Paper Products Inc | |||||
Radial size | Large, Small | ||||
Cost | (total) | 3 905.00 | |||
(dry) | 3 764.00 | ||||
Mass | (total) | 2.720 t | |||
(dry) | 2.318 t | ||||
Drag | 0.15-0.2 | ||||
Max. Temp. | 2400 K | ||||
Impact Tolerance | 20 m/s | ||||
Research | Command Modules | ||||
Unlock cost | 7 600 | ||||
Since version | 1.4 | ||||
Part configuration | mk1-3.cfg | ||||
Crew capacity | (maximum) | 3 | |||
(required) | 1 | ||||
SAS level | × None | ||||
Torque | 15 kN·m | ||||
Electricity required |
| ||||
Experiment | Crew Report | ||||
Collectable | No | ||||
Rerunnable | Yes | ||||
Resettable | Yes | ||||
Electricity required | None | ||||
Antenna type | Internal | ||||
Antenna rating | 5 km | ||||
Required crew | 2 | ||||
Multihop | No | ||||
Lift generated | 1.4 | ||||
Maximum thrust | (1 atm) | 0.42 kN | |||
(vacuum) | 1.00 kN | ||||
Isp | (1 atm) | 100 s | |||
(vacuum) | 240 s | ||||
Fuel consumption | 0.11 /s | ||||
Thrust vectoring | No | ||||
Inventory Slots | 3 slots | ||||
Volume limit | 200 l | ||||
Monopropellant | 30 | ||||
Electric capacity | 150 ⚡ |
The Mk1-3 Command Pod is a Command Module housing three Kerbal crew members during their mission. It is a durable,[1], rounded command pod. Currently, it is the second most expensive pod available in Career or Science mode.
Usage
Generally placed at the top of the rocket, the Mk1-3 Pod provides full command module functionality. It has twice the torque of most other manned cockpits, which is usually sufficient for small or medium-sized rockets.
It features a 1.25m radial size node on top, typically used for parts like the Mk16-XL Parachute, proper-sized docking ports, SAS modules, or a Launch Escape System. On the bottom, it has a 2.5m radial node.
The high density of the pod makes it useful for shifting the center of mass and orientating ships during aerobraking/reentry; additionally, the high mass and temperature tolerance makes the pod useful for absorbing heat flux and it makes a moderately effective heat shield by itself. It also has a very high impact tolerance of 45 m/s, which means the pod is often the only part of a ship which survives a crash. Put together, this makes it very good for returning to Kerbin.
This pod has a decent capacity of resources in comparison to other capsules. 150 units of electric charge and 30 units of monopropellant gives the ability to execute some missions without extra batteries or monopropellant tanks being necessary. This monopropellant capacity combined with its integrated RCS thrusters and the upper node of the capsule being sized for most docking ports mean the pod is good for docking (but beware: there is NO fore/aft thrust at all).
The Mk3 cockpit intended for spaceplanes has mostly superior qualities, but is larger and has more mass.
The Mk1-3 is used as a replacement for the old Mk1-2 Command Pod since 1.4. However, KSP Enhanced Edition (for Xbox One and PlayStation 4) has not yet featured the Mk1-3 Pod
If 2 pilots are aboard, the ship containing this command pod will be able to control probes or rovers without a connection to the KSC.
Product description
“ | This modern cockpit includes space for three crew members, and integrated RCS thrusters. — Kerlington Model Rockets and Paper Products Inc |
” |
Trivia
Real-world comparison
The Mk1-3 Command Pod was inspired by the Apollo capsule.
Changes
- Reduced ElectricCharge consumption from 1.2 to 0.45
- Added IVA
- Initial Release